Zdexby TheHolyOneZ
5,562 structs
Struct

FixedAttachmentArray`1

: ValueType : Object
UnityEngine.Rendering.RenderGraphModule.NativeRenderPassCompiler.FixedAttachmentArray`1, Unity.RenderPipelines.Core.Runtime 0x0048 (72 B) align 8 Unity.RenderPipelines.Core.Runtime
0x00x0048

Members 11

OffsetSizeNameTypeFlags
—0x48EmptyFixedAttachmentArray`1PublicStatic
—0x04MaxAttachmentsintPublicStatic+1 flags
——a0uint8Private
——a1uint8Private
——a2uint8Private
——a3uint8Private
——a4uint8Private
——a5uint8Private
——a6uint8Private
——a7uint8Private
—0x04activeAttachmentsintPrivate

Functions 8

SignatureFlagsNativeParams
void .ctor()Public+1 flags—0x00
void .ctor()Public+1 flags—0x00
void .ctor()Public+1 flags—0x00
void get_size()Public+1 flags—0x00
void Clear()Public—0x00
void Add()Public—0x00
void get_Item()Public+1 flags—0x00
void .cctor()PrivateStatic+1 flags—0x00

Used by 1

types with a member, parameter or interface of this type