| void .ctor() | Public+1 flags | — | 0x00 |
| void get_vertexBuffer() | Public+1 flags | — | 0x00 |
| void set_vertexBuffer() | Public+1 flags | — | 0x00 |
| void get_vertexAttributes() | Public+1 flags | — | 0x00 |
| void set_vertexAttributes() | Public+1 flags | — | 0x00 |
| void get_indexBuffer() | Public+1 flags | — | 0x00 |
| void set_indexBuffer() | Public+1 flags | — | 0x00 |
| void get_rayTracingMode() | Public+1 flags | — | 0x00 |
| void set_rayTracingMode() | Public+1 flags | — | 0x00 |
| void get_materials() | Public+1 flags | — | 0x00 |
| void set_materials() | Public+1 flags | — | 0x00 |
| void get_subGeometries() | Public+1 flags | — | 0x00 |
| void set_subGeometries() | Public+1 flags | — | 0x00 |
| void get_subGeometriesValidation() | Public+1 flags | — | 0x00 |
| void set_subGeometriesValidation() | Public+1 flags | — | 0x00 |
| void get_materialProperties() | Public+1 flags | — | 0x00 |
| void set_materialProperties() | Public+1 flags | — | 0x00 |
| void get_enableTriangleCulling() | Public+1 flags | — | 0x00 |
| void set_enableTriangleCulling() | Public+1 flags | — | 0x00 |
| void get_frontTriangleCounterClockwise() | Public+1 flags | — | 0x00 |
| void set_frontTriangleCounterClockwise() | Public+1 flags | — | 0x00 |
| void get_layer() | Public+1 flags | — | 0x00 |
| void set_layer() | Public+1 flags | — | 0x00 |
| void get_renderingLayerMask() | Public+1 flags | — | 0x00 |
| void set_renderingLayerMask() | Public+1 flags | — | 0x00 |
| void get_mask() | Public+1 flags | — | 0x00 |
| void set_mask() | Public+1 flags | — | 0x00 |
| void get_motionVectorMode() | Public+1 flags | — | 0x00 |
| void set_motionVectorMode() | Public+1 flags | — | 0x00 |
| void get_accelerationStructureBuildFlags() | Public+1 flags | — | 0x00 |
| void set_accelerationStructureBuildFlags() | Public+1 flags | — | 0x00 |
| void get_accelerationStructureBuildFlagsOverride() | Public+1 flags | — | 0x00 |
| void set_accelerationStructureBuildFlagsOverride() | Public+1 flags | — | 0x00 |