| void .ctor() | 2 flags | — | 0x00 |
| void SetInvertCulling() | PublicFinal+2 flags | — | 0x00 |
| void SetViewport() | PublicFinal+2 flags | — | 0x00 |
| void EnableScissorRect() | PublicFinal+2 flags | — | 0x00 |
| void DisableScissorRect() | PublicFinal+2 flags | — | 0x00 |
| void ClearRenderTarget() | PublicFinal+2 flags | — | 0x00 |
| void ClearRenderTarget() | PublicFinal+2 flags | — | 0x00 |
| void ClearRenderTarget() | PublicFinal+2 flags | — | 0x00 |
| void ClearRenderTarget() | PublicFinal+2 flags | — | 0x00 |
| void ClearRenderTarget() | PublicFinal+2 flags | — | 0x00 |
| void SetGlobalFloat() | PublicFinal+2 flags | — | 0x00 |
| void SetGlobalInt() | PublicFinal+2 flags | — | 0x00 |
| void SetGlobalInteger() | PublicFinal+2 flags | — | 0x00 |
| void SetGlobalVector() | PublicFinal+2 flags | — | 0x00 |
| void SetGlobalColor() | PublicFinal+2 flags | — | 0x00 |
| void SetGlobalMatrix() | PublicFinal+2 flags | — | 0x00 |
| void EnableShaderKeyword() | PublicFinal+2 flags | — | 0x00 |
| void EnableKeyword() | Public | — | 0x00 |
| void EnableKeyword() | Public | — | 0x00 |
| void EnableKeyword() | Public | — | 0x00 |
| void DisableShaderKeyword() | PublicFinal+2 flags | — | 0x00 |
| void DisableKeyword() | Public | — | 0x00 |
| void DisableKeyword() | Public | — | 0x00 |
| void DisableKeyword() | Public | — | 0x00 |
| void SetKeyword() | Public | — | 0x00 |
| void SetKeyword() | Public | — | 0x00 |
| void SetKeyword() | Public | — | 0x00 |
| void SetViewProjectionMatrices() | PublicFinal+2 flags | — | 0x00 |
| void SetGlobalDepthBias() | PublicFinal+2 flags | — | 0x00 |
| void SetGlobalFloatArray() | PublicFinal+2 flags | — | 0x00 |
| void SetGlobalVectorArray() | PublicFinal+2 flags | — | 0x00 |
| void SetGlobalMatrixArray() | PublicFinal+2 flags | — | 0x00 |
| void SetLateLatchProjectionMatrices() | PublicFinal+2 flags | — | 0x00 |
| void MarkLateLatchMatrixShaderPropertyID() | PublicFinal+2 flags | — | 0x00 |
| void UnmarkLateLatchMatrix() | PublicFinal+2 flags | — | 0x00 |
| void BeginSample() | PublicFinal+2 flags | — | 0x00 |
| void EndSample() | PublicFinal+2 flags | — | 0x00 |
| void BeginSample() | PublicFinal+2 flags | — | 0x00 |
| void EndSample() | PublicFinal+2 flags | — | 0x00 |
| void BeginSample() | PublicFinal+2 flags | — | 0x00 |
| void EndSample() | PublicFinal+2 flags | — | 0x00 |
| void IncrementUpdateCount() | PublicFinal+2 flags | — | 0x00 |
| void SetInstanceMultiplier() | PublicFinal+2 flags | — | 0x00 |
| void SetFoveatedRenderingMode() | PublicFinal+2 flags | — | 0x00 |
| void SetWireframe() | PublicFinal+2 flags | — | 0x00 |
| void ConfigureFoveatedRendering() | PublicFinal+2 flags | — | 0x00 |
| void SetupCameraProperties() | PublicFinal+2 flags | — | 0x00 |
| void InvokeOnRenderObjectCallbacks() | PublicFinal+2 flags | — | 0x00 |
| void SetShadingRateFragmentSize() | PublicFinal+2 flags | — | 0x00 |
| void SetShadingRateCombiner() | PublicFinal+2 flags | — | 0x00 |
| void DrawMesh() | PublicFinal+2 flags | — | 0x00 |
| void DrawMesh() | PublicFinal+2 flags | — | 0x00 |
| void DrawMesh() | PublicFinal+2 flags | — | 0x00 |
| void DrawMesh() | PublicFinal+2 flags | — | 0x00 |
| void DrawMultipleMeshes() | PublicFinal+2 flags | — | 0x00 |
| void DrawRenderer() | PublicFinal+2 flags | — | 0x00 |
| void DrawRenderer() | PublicFinal+2 flags | — | 0x00 |
| void DrawRenderer() | PublicFinal+2 flags | — | 0x00 |
| void DrawRendererList() | PublicFinal+2 flags | — | 0x00 |
| void DrawProcedural() | PublicFinal+2 flags | — | 0x00 |
| void DrawProcedural() | PublicFinal+2 flags | — | 0x00 |
| void DrawProcedural() | PublicFinal+2 flags | — | 0x00 |
| void DrawProcedural() | PublicFinal+2 flags | — | 0x00 |
| void DrawProcedural() | PublicFinal+2 flags | — | 0x00 |
| void DrawProcedural() | PublicFinal+2 flags | — | 0x00 |
| void DrawProceduralIndirect() | PublicFinal+2 flags | — | 0x00 |
| void DrawProceduralIndirect() | PublicFinal+2 flags | — | 0x00 |
| void DrawProceduralIndirect() | PublicFinal+2 flags | — | 0x00 |
| void DrawProceduralIndirect() | PublicFinal+2 flags | — | 0x00 |
| void DrawProceduralIndirect() | PublicFinal+2 flags | — | 0x00 |
| void DrawProceduralIndirect() | PublicFinal+2 flags | — | 0x00 |
| void DrawProceduralIndirect() | PublicFinal+2 flags | — | 0x00 |
| void DrawProceduralIndirect() | PublicFinal+2 flags | — | 0x00 |
| void DrawProceduralIndirect() | PublicFinal+2 flags | — | 0x00 |
| void DrawProceduralIndirect() | PublicFinal+2 flags | — | 0x00 |
| void DrawProceduralIndirect() | PublicFinal+2 flags | — | 0x00 |
| void DrawProceduralIndirect() | PublicFinal+2 flags | — | 0x00 |
| void DrawMeshInstanced() | PublicFinal+2 flags | — | 0x00 |
| void DrawMeshInstanced() | PublicFinal+2 flags | — | 0x00 |
| void DrawMeshInstanced() | PublicFinal+2 flags | — | 0x00 |
| void DrawMeshInstancedProcedural() | PublicFinal+2 flags | — | 0x00 |
| void DrawMeshInstancedIndirect() | PublicFinal+2 flags | — | 0x00 |
| void DrawMeshInstancedIndirect() | PublicFinal+2 flags | — | 0x00 |
| void DrawMeshInstancedIndirect() | PublicFinal+2 flags | — | 0x00 |
| void DrawMeshInstancedIndirect() | PublicFinal+2 flags | — | 0x00 |
| void DrawMeshInstancedIndirect() | PublicFinal+2 flags | — | 0x00 |
| void DrawMeshInstancedIndirect() | PublicFinal+2 flags | — | 0x00 |
| void DrawOcclusionMesh() | PublicFinal+2 flags | — | 0x00 |
| void SetGlobalFloat() | PublicFinal+2 flags | — | 0x00 |
| void SetGlobalInt() | PublicFinal+2 flags | — | 0x00 |
| void SetGlobalInteger() | PublicFinal+2 flags | — | 0x00 |
| void SetGlobalVector() | PublicFinal+2 flags | — | 0x00 |
| void SetGlobalColor() | PublicFinal+2 flags | — | 0x00 |
| void SetGlobalMatrix() | PublicFinal+2 flags | — | 0x00 |
| void SetGlobalFloatArray() | PublicFinal+2 flags | — | 0x00 |
| void SetGlobalFloatArray() | PublicFinal+2 flags | — | 0x00 |
| void SetGlobalFloatArray() | PublicFinal+2 flags | — | 0x00 |
| void SetGlobalVectorArray() | PublicFinal+2 flags | — | 0x00 |
| void SetGlobalVectorArray() | PublicFinal+2 flags | — | 0x00 |
| void SetGlobalVectorArray() | PublicFinal+2 flags | — | 0x00 |
| void SetGlobalMatrixArray() | PublicFinal+2 flags | — | 0x00 |
| void SetGlobalMatrixArray() | PublicFinal+2 flags | — | 0x00 |
| void SetGlobalMatrixArray() | PublicFinal+2 flags | — | 0x00 |
| void SetGlobalTexture() | PublicFinal+2 flags | — | 0x00 |
| void SetGlobalTexture() | PublicFinal+2 flags | — | 0x00 |
| void SetGlobalTexture() | PublicFinal+2 flags | — | 0x00 |
| void SetGlobalTexture() | PublicFinal+2 flags | — | 0x00 |
| void SetGlobalBuffer() | PublicFinal+2 flags | — | 0x00 |
| void SetGlobalBuffer() | PublicFinal+2 flags | — | 0x00 |
| void SetGlobalBuffer() | PublicFinal+2 flags | — | 0x00 |
| void SetGlobalBuffer() | PublicFinal+2 flags | — | 0x00 |
| void SetGlobalConstantBuffer() | PublicFinal+2 flags | — | 0x00 |
| void SetGlobalConstantBuffer() | PublicFinal+2 flags | — | 0x00 |
| void SetGlobalConstantBuffer() | PublicFinal+2 flags | — | 0x00 |
| void SetGlobalConstantBuffer() | PublicFinal+2 flags | — | 0x00 |
| void SetShadowSamplingMode() | PublicFinal+2 flags | — | 0x00 |
| void SetSinglePassStereo() | PublicFinal+2 flags | — | 0x00 |
| void IssuePluginEvent() | PublicFinal+2 flags | — | 0x00 |
| void IssuePluginEventAndData() | PublicFinal+2 flags | — | 0x00 |
| void IssuePluginCustomBlit() | PublicFinal+2 flags | — | 0x00 |
| void IssuePluginCustomTextureUpdateV2() | PublicFinal+2 flags | — | 0x00 |
| void UnityEngine.Rendering.IBaseCommandBuffer.EnableKeyword() | PrivateFinal+2 flags | — | 0x00 |
| void UnityEngine.Rendering.IBaseCommandBuffer.EnableKeyword() | PrivateFinal+2 flags | — | 0x00 |
| void UnityEngine.Rendering.IBaseCommandBuffer.EnableKeyword() | PrivateFinal+2 flags | — | 0x00 |
| void UnityEngine.Rendering.IBaseCommandBuffer.DisableKeyword() | PrivateFinal+2 flags | — | 0x00 |
| void UnityEngine.Rendering.IBaseCommandBuffer.DisableKeyword() | PrivateFinal+2 flags | — | 0x00 |
| void UnityEngine.Rendering.IBaseCommandBuffer.DisableKeyword() | PrivateFinal+2 flags | — | 0x00 |
| void UnityEngine.Rendering.IBaseCommandBuffer.SetKeyword() | PrivateFinal+2 flags | — | 0x00 |
| void UnityEngine.Rendering.IBaseCommandBuffer.SetKeyword() | PrivateFinal+2 flags | — | 0x00 |
| void UnityEngine.Rendering.IBaseCommandBuffer.SetKeyword() | PrivateFinal+2 flags | — | 0x00 |