Class
IRasterCommandBuffer
implements IBaseCommandBuffer
0x00x0010
Members 0
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| No reflected members. | ||||
Functions 49
| Signature | Flags | Native | Params |
|---|---|---|---|
| void ClearRenderTarget() | Public+3 flags | — | 0x00 |
| void ClearRenderTarget() | Public+3 flags | — | 0x00 |
| void ClearRenderTarget() | Public+3 flags | — | 0x00 |
| void ClearRenderTarget() | Public+3 flags | — | 0x00 |
| void ClearRenderTarget() | Public+3 flags | — | 0x00 |
| void SetInstanceMultiplier() | Public+3 flags | — | 0x00 |
| void SetFoveatedRenderingMode() | Public+3 flags | — | 0x00 |
| void SetWireframe() | Public+3 flags | — | 0x00 |
| void ConfigureFoveatedRendering() | Public+3 flags | — | 0x00 |
| void SetShadingRateFragmentSize() | Public+3 flags | — | 0x00 |
| void SetShadingRateCombiner() | Public+3 flags | — | 0x00 |
| void DrawMesh() | Public+3 flags | — | 0x00 |
| void DrawMesh() | Public+3 flags | — | 0x00 |
| void DrawMesh() | Public+3 flags | — | 0x00 |
| void DrawMesh() | Public+3 flags | — | 0x00 |
| void DrawMultipleMeshes() | Public+3 flags | — | 0x00 |
| void DrawRenderer() | Public+3 flags | — | 0x00 |
| void DrawRenderer() | Public+3 flags | — | 0x00 |
| void DrawRenderer() | Public+3 flags | — | 0x00 |
| void DrawRendererList() | Public+3 flags | — | 0x00 |
| void DrawProcedural() | Public+3 flags | — | 0x00 |
| void DrawProcedural() | Public+3 flags | — | 0x00 |
| void DrawProcedural() | Public+3 flags | — | 0x00 |
| void DrawProcedural() | Public+3 flags | — | 0x00 |
| void DrawProcedural() | Public+3 flags | — | 0x00 |
| void DrawProcedural() | Public+3 flags | — | 0x00 |
| void DrawProceduralIndirect() | Public+3 flags | — | 0x00 |
| void DrawProceduralIndirect() | Public+3 flags | — | 0x00 |
| void DrawProceduralIndirect() | Public+3 flags | — | 0x00 |
| void DrawProceduralIndirect() | Public+3 flags | — | 0x00 |
| void DrawProceduralIndirect() | Public+3 flags | — | 0x00 |
| void DrawProceduralIndirect() | Public+3 flags | — | 0x00 |
| void DrawProceduralIndirect() | Public+3 flags | — | 0x00 |
| void DrawProceduralIndirect() | Public+3 flags | — | 0x00 |
| void DrawProceduralIndirect() | Public+3 flags | — | 0x00 |
| void DrawProceduralIndirect() | Public+3 flags | — | 0x00 |
| void DrawProceduralIndirect() | Public+3 flags | — | 0x00 |
| void DrawProceduralIndirect() | Public+3 flags | — | 0x00 |
| void DrawMeshInstanced() | Public+3 flags | — | 0x00 |
| void DrawMeshInstanced() | Public+3 flags | — | 0x00 |
| void DrawMeshInstanced() | Public+3 flags | — | 0x00 |
| void DrawMeshInstancedProcedural() | Public+3 flags | — | 0x00 |
| void DrawMeshInstancedIndirect() | Public+3 flags | — | 0x00 |
| void DrawMeshInstancedIndirect() | Public+3 flags | — | 0x00 |
| void DrawMeshInstancedIndirect() | Public+3 flags | — | 0x00 |
| void DrawMeshInstancedIndirect() | Public+3 flags | — | 0x00 |
| void DrawMeshInstancedIndirect() | Public+3 flags | — | 0x00 |
| void DrawMeshInstancedIndirect() | Public+3 flags | — | 0x00 |
| void DrawOcclusionMesh() | Public+3 flags | — | 0x00 |