Zdexby TheHolyOneZ
17,715 classes
Class

CommandBuffer

: Object
UnityEngine.Rendering.CommandBuffer, UnityEngine.CoreModule 0x0018 (24 B) align 8 inherited 0x0010 UnityEngine.CoreModule
implements IDisposable
0x00x0018

Members 2

OffsetSizeNameTypeFlags
0x01ThrowOnSetRenderTargetboolPublicStatic
0x08m_Ptrlong1 flags

Functions 685

SignatureFlagsNativeParams
void ConvertTexture()Public—0x00
void ConvertTexture()Public—0x00
void WaitAllAsyncReadbackRequests()Public—0x00
void RequestAsyncReadback()Public—0x00
void RequestAsyncReadback()Public—0x00
void RequestAsyncReadback()Public—0x00
void RequestAsyncReadback()Public—0x00
void RequestAsyncReadback()Public—0x00
void RequestAsyncReadback()Public—0x00
void RequestAsyncReadback()Public—0x00
void RequestAsyncReadback()Public—0x00
void RequestAsyncReadback()Public—0x00
void RequestAsyncReadback()Public—0x00
void RequestAsyncReadback()Public—0x00
void RequestAsyncReadbackIntoNativeArray()Public—0x00
void RequestAsyncReadbackIntoNativeArray()Public—0x00
void RequestAsyncReadbackIntoNativeArray()Public—0x00
void RequestAsyncReadbackIntoNativeArray()Public—0x00
void RequestAsyncReadbackIntoNativeArray()Public—0x00
void RequestAsyncReadbackIntoNativeArray()Public—0x00
void RequestAsyncReadbackIntoNativeArray()Public—0x00
void RequestAsyncReadbackIntoNativeArray()Public—0x00
void RequestAsyncReadbackIntoNativeArray()Public—0x00
void RequestAsyncReadbackIntoNativeArray()Public—0x00
void RequestAsyncReadbackIntoNativeArray()Public—0x00
void RequestAsyncReadbackIntoNativeSlice()Public—0x00
void RequestAsyncReadbackIntoNativeSlice()Public—0x00
void RequestAsyncReadbackIntoNativeSlice()Public—0x00
void RequestAsyncReadbackIntoNativeSlice()Public—0x00
void RequestAsyncReadbackIntoNativeSlice()Public—0x00
void RequestAsyncReadbackIntoNativeSlice()Public—0x00
void RequestAsyncReadbackIntoNativeSlice()Public—0x00
void RequestAsyncReadbackIntoNativeSlice()Public—0x00
void RequestAsyncReadbackIntoNativeSlice()Public—0x00
void RequestAsyncReadbackIntoNativeSlice()Public—0x00
void RequestAsyncReadbackIntoNativeSlice()Public—0x00
void Internal_RequestAsyncReadback_1()Private—0x00
void Internal_RequestAsyncReadback_2()Private—0x00
void Internal_RequestAsyncReadback_3()Private—0x00
void Internal_RequestAsyncReadback_4()Private—0x00
void Internal_RequestAsyncReadback_5()Private—0x00
void Internal_RequestAsyncReadback_6()Private—0x00
void Internal_RequestAsyncReadback_7()Private—0x00
void Internal_RequestAsyncReadback_8()Private—0x00
void Internal_RequestAsyncReadback_9()Private—0x00
void SetInvertCulling()Public—0x00
void ConvertTexture_Internal()Private—0x00
void Internal_SetSinglePassStereo()Private—0x00
void InitBuffer()PrivateStatic—0x00
void CreateGPUFence_Internal()Private—0x00
void WaitOnGPUFence_Internal()Private—0x00
void ReleaseBuffer()Private—0x00
void SetComputeFloatParam()Public—0x00
void SetComputeIntParam()Public—0x00
void SetComputeVectorParam()Public—0x00
void SetComputeVectorArrayParam()Public—0x00
void SetComputeMatrixParam()Public—0x00
void SetComputeMatrixArrayParam()Public—0x00
void Internal_SetComputeFloats()Private—0x00
void Internal_SetComputeInts()Private—0x00
void Internal_SetComputeTextureParam()Private—0x00
void Internal_SetComputeBufferParam()Private—0x00
void Internal_SetComputeGraphicsBufferHandleParam()Private—0x00
void Internal_SetComputeGraphicsBufferParam()Private—0x00
void Internal_SetComputeConstantComputeBufferParam()Private—0x00
void Internal_SetComputeConstantGraphicsBufferParam()Private—0x00
void Internal_SetComputeParamsFromMaterial()Private—0x00
void Internal_DispatchCompute()Private—0x00
void Internal_DispatchComputeIndirect()Private—0x00
void Internal_DispatchComputeIndirectGraphicsBuffer()Private—0x00
void Internal_SetRayTracingComputeBufferParam()Private—0x00
void Internal_SetRayTracingGraphicsBufferParam()Private—0x00
void Internal_SetRayTracingGraphicsBufferHandleParam()Private—0x00
void Internal_SetRayTracingConstantComputeBufferParam()Private—0x00
void Internal_SetRayTracingConstantGraphicsBufferParam()Private—0x00
void Internal_SetRayTracingTextureParam()Private—0x00
void Internal_SetRayTracingFloatParam()Private—0x00
void Internal_SetRayTracingIntParam()Private—0x00
void Internal_SetRayTracingVectorParam()Private—0x00
void Internal_SetRayTracingVectorArrayParam()Private—0x00
void Internal_SetRayTracingMatrixParam()Private—0x00
void Internal_SetRayTracingMatrixArrayParam()Private—0x00
void Internal_SetRayTracingFloats()Private—0x00
void Internal_SetRayTracingInts()Private—0x00
void Internal_BuildRayTracingAccelerationStructure()Private—0x00
void Internal_SetRayTracingAccelerationStructure()Private—0x00
void Internal_SetComputeRayTracingAccelerationStructure()Private—0x00
void SetRayTracingShaderPass()Public—0x00
void Internal_DispatchRays()Private—0x00
void Internal_DispatchRaysIndirect()Private—0x00
void Internal_BuildMachineLearningOperator()Private—0x00
void Internal_SetMachineLearningOperatorTensors()Private—0x00
void Internal_DispatchMachineLearningOperator()Private—0x00
void Internal_GenerateMips()Private—0x00
void Internal_ResolveAntiAliasedSurface()Private—0x00
void CopyCounterValueCC()Private—0x00
void CopyCounterValueGC()Private—0x00
void CopyCounterValueCG()Private—0x00
void CopyCounterValueGG()Private—0x00
void get_name()Public+1 flags—0x00
void set_name()Public+1 flags—0x00
void get_sizeInBytes()Public+1 flags—0x00
void Clear()Public—0x00
void Internal_DrawMesh()Private—0x00
void Internal_DrawMultipleMeshes()Private—0x00
void Internal_DrawRenderer()Private—0x00
void Internal_DrawRendererList()Private—0x00
void Internal_DrawRenderer()Private—0x00
void Internal_DrawRenderer()Private—0x00
void Internal_DrawProcedural()Private—0x00
void Internal_DrawProceduralIndexed()Private—0x00
void Internal_DrawProceduralIndirect()Private—0x00
void Internal_DrawProceduralIndexedIndirect()Private—0x00
void Internal_DrawProceduralIndirectGraphicsBuffer()Private—0x00
void Internal_DrawProceduralIndexedIndirectGraphicsBuffer()Private—0x00
void Internal_DrawMeshInstanced()Private—0x00
void Internal_DrawMeshInstancedProcedural()Private—0x00
void Internal_DrawMeshInstancedIndirect()Private—0x00
void Internal_DrawMeshInstancedIndirectGraphicsBuffer()Private—0x00
void Internal_DrawOcclusionMesh()Private—0x00
void SetRandomWriteTarget_Texture()Private—0x00
void SetRandomWriteTarget_Buffer()Private—0x00
void SetRandomWriteTarget_GraphicsBuffer()Private—0x00
void ClearRandomWriteTargets()Public—0x00
void SetViewport()Public—0x00
void EnableScissorRect()Public—0x00
void DisableScissorRect()Public—0x00
void CopyTexture_Internal()Private—0x00
void Blit_Texture()Private—0x00
void Blit_Identifier()Private—0x00
void GetTemporaryRT()Private—0x00
void GetTemporaryRT()Public—0x00
void GetTemporaryRT()Public—0x00
void GetTemporaryRT()Public—0x00
void GetTemporaryRT()Public—0x00
void GetTemporaryRT()Public—0x00
void GetTemporaryRT()Public—0x00
void GetTemporaryRT()Public—0x00
void GetTemporaryRT()Public—0x00
void GetTemporaryRT()Public—0x00
void GetTemporaryRT()Public—0x00
void GetTemporaryRT()Public—0x00
void GetTemporaryRT()Public—0x00
void GetTemporaryRT()Public—0x00
void GetTemporaryRT()Public—0x00
void GetTemporaryRTWithDescriptor()Private—0x00
void GetTemporaryRT()Public—0x00
void GetTemporaryRT()Public—0x00
void GetTemporaryRTArray()Private—0x00
void GetTemporaryRTArray()Public—0x00
void GetTemporaryRTArray()Public—0x00
void GetTemporaryRTArray()Public—0x00
void GetTemporaryRTArray()Public—0x00
void GetTemporaryRTArray()Public—0x00
void GetTemporaryRTArray()Public—0x00
void GetTemporaryRTArray()Public—0x00
void GetTemporaryRTArray()Public—0x00
void GetTemporaryRTArray()Public—0x00
void GetTemporaryRTArray()Public—0x00
void GetTemporaryRTArray()Public—0x00
void ReleaseTemporaryRT()Public—0x00
void ClearRenderTarget()Public—0x00
void ClearRenderTarget()Public—0x00
void ClearRenderTarget()Public—0x00
void ClearRenderTarget()Public—0x00
void ClearRenderTarget()Public—0x00
void SetGlobalFloat()Public—0x00
void SetGlobalInt()Public—0x00
void SetGlobalInteger()Public—0x00
void SetGlobalVector()Public—0x00
void SetGlobalColor()Public—0x00
void SetGlobalMatrix()Public—0x00
void EnableShaderKeyword()Public—0x00
void EnableGlobalKeyword()Private—0x00
void EnableMaterialKeyword()Private—0x00
void EnableComputeKeyword()Private—0x00
void EnableRayTracingKeyword()Private—0x00
void EnableKeyword()Public—0x00
void EnableKeyword()Public—0x00
void EnableKeyword()Public—0x00
void EnableKeyword()Public—0x00
void DisableShaderKeyword()Public—0x00
void DisableGlobalKeyword()Private—0x00
void DisableMaterialKeyword()Private—0x00
void DisableComputeKeyword()Private—0x00
void DisableRayTracingKeyword()Private—0x00
void DisableKeyword()Public—0x00
void DisableKeyword()Public—0x00
void DisableKeyword()Public—0x00
void DisableKeyword()Public—0x00
void SetGlobalKeyword()Private—0x00
void SetMaterialKeyword()Private—0x00
void SetComputeKeyword()Private—0x00
void SetRayTracingKeyword()Private—0x00
void SetKeyword()Public—0x00
void SetKeyword()Public—0x00
void SetKeyword()Public—0x00
void SetKeyword()Public—0x00
void SetViewMatrix()Public—0x00
void SetProjectionMatrix()Public—0x00
void SetViewProjectionMatrices()Public—0x00
void SetGlobalDepthBias()Public—0x00
void SetExecutionFlags()Public—0x00
void ValidateAgainstExecutionFlags()Private—0x00
void SetGlobalFloatArrayListImpl()Private—0x00
void SetGlobalVectorArrayListImpl()Private—0x00
void SetGlobalMatrixArrayListImpl()Private—0x00
void SetGlobalFloatArray()Public—0x00
void SetGlobalVectorArray()Public—0x00
void SetGlobalMatrixArray()Public—0x00
void SetLateLatchProjectionMatrices()Public—0x00
void MarkLateLatchMatrixShaderPropertyID()Public—0x00
void UnmarkLateLatchMatrix()Public—0x00
void SetGlobalTexture_Impl()Private—0x00
void SetGlobalBufferInternal()Private—0x00
void SetGlobalGraphicsBufferInternal()Private—0x00
void SetGlobalRayTracingAccelerationStructureInternal()Private—0x00
void SetShadowSamplingMode_Impl()Private—0x00
void IssuePluginEventInternal()Private—0x00
void BeginSample()Public—0x00
void EndSample()Public—0x00
void BeginSample()Public—0x00
void EndSample()Public—0x00
void BeginSample_CustomSampler()Private—0x00
void EndSample_CustomSampler()Private—0x00
void BeginSample()Public—0x00
void EndSample()Public—0x00
void BeginSample_ProfilerMarker()Private—0x00
void EndSample_ProfilerMarker()Private—0x00
void IssuePluginEventAndDataInternal()Private—0x00
void IssuePluginEventAndDataInternalWithFlags()Private—0x00
void IssuePluginCustomBlitInternal()Private—0x00
void IssuePluginCustomTextureUpdateInternal()Private—0x00
void SetGlobalConstantBufferInternal()Private—0x00
void SetGlobalConstantGraphicsBufferInternal()Private—0x00
void IncrementUpdateCount()Public—0x00
void SetInstanceMultiplier()Public—0x00
void SetFoveatedRenderingMode()Public—0x00
void SetWireframe()Public—0x00
void ConfigureFoveatedRendering()Public—0x00
void CheckThrowOnSetRenderTarget()PrivateStatic—0x00
void SetRenderTarget()Public—0x00
void SetRenderTarget()Public—0x00
void SetRenderTarget()Public—0x00
void SetRenderTarget()Public—0x00
void SetRenderTarget()Public—0x00
void SetRenderTarget()Public—0x00
void SetRenderTarget()Public—0x00
void SetRenderTarget()Public—0x00
void SetRenderTarget()Public—0x00
void SetRenderTarget()Public—0x00
void SetRenderTarget()Public—0x00
void SetRenderTarget()Public—0x00
void SetRenderTarget()Public—0x00
void SetRenderTarget()Public—0x00
void SetRenderTarget()Public—0x00
void ClearRenderTargetSingle_Internal()Private—0x00
void ClearRenderTargetMulti_Internal()Private—0x00
void SetRenderTargetSingle_Internal()Private—0x00
void SetRenderTargetColorDepth_Internal()Private—0x00
void SetRenderTargetMulti_Internal()Private—0x00
void SetRenderTargetColorDepthSubtarget()Private—0x00
void SetRenderTargetMultiSubtarget()Private—0x00
void Internal_ProcessVTFeedback()Private—0x00
void SetBufferData()Public—0x00
void SetBufferData()Public—0x00
void SetBufferData()Public—0x00
void SetBufferData()Public—0x00
void SetBufferData()Public—0x00
void SetBufferData()Public—0x00
void SetBufferCounterValue()Public—0x00
void InternalSetComputeBufferNativeData()Private—0x00
void InternalSetComputeBufferData()Private—0x00
void InternalSetComputeBufferCounterValue()Private—0x00
void SetBufferData()Public—0x00
void SetBufferData()Public—0x00
void SetBufferData()Public—0x00
void SetBufferData()Public—0x00
void SetBufferData()Public—0x00
void SetBufferData()Public—0x00
void SetBufferCounterValue()Public—0x00
void InternalSetGraphicsBufferNativeData()Private—0x00
void InternalSetGraphicsBufferData()Private—0x00
void InternalSetGraphicsBufferCounterValue()Private—0x00
void CopyBufferImpl()Private—0x00
void BeginRenderPass_Internal()Private—0x00
void BeginRenderPass()Public—0x00
void BeginRenderPass()Public—0x00
void BeginRenderPass()Public—0x00
void BeginRenderPass()Public—0x00
void BeginRenderPass()Public—0x00
void BeginRenderPass()Public—0x00
void BeginRenderPass()Public—0x00
void BeginRenderPass()Public—0x00
void NextSubPass_Internal()Private—0x00
void NextSubPass()Public—0x00
void EndRenderPass_Internal()Private—0x00
void EndRenderPass()Public—0x00
void SetupCameraProperties_Internal()Private—0x00
void SetupCameraProperties()Public—0x00
void InvokeOnRenderObjectCallbacks_Internal()Private—0x00
void InvokeOnRenderObjectCallbacks()Public—0x00
void SetShadingRateFragmentSize()Public—0x00
void SetShadingRateCombiner()Public—0x00
void SetShadingRateImage()Public—0x00
void ResetShadingRate()Public—0x00
void SetShadingRateFragmentSize_Impl()Private—0x00
void SetShadingRateCombiner_Impl()Private—0x00
void SetShadingRateImage_Impl()Private—0x00
void ResetShadingRate_Impl()Private—0x00
void .ctor()Private+1 flags—0x00
void Finalize()2 flags—0x00
void Dispose()PublicFinal+2 flags—0x00
void Dispose()Private—0x00
void .ctor()Public+1 flags—0x00
void Release()Public—0x00
void CreateAsyncGraphicsFence()Public—0x00
void CreateAsyncGraphicsFence()Public—0x00
void CreateGraphicsFence()Public—0x00
void WaitOnAsyncGraphicsFence()Public—0x00
void WaitOnAsyncGraphicsFence()Public—0x00
void WaitOnAsyncGraphicsFence()Public—0x00
void SetComputeFloatParam()Public—0x00
void SetComputeIntParam()Public—0x00
void SetComputeVectorParam()Public—0x00
void SetComputeVectorArrayParam()Public—0x00
void SetComputeMatrixParam()Public—0x00
void SetComputeMatrixArrayParam()Public—0x00
void SetComputeFloatParams()Public—0x00
void SetComputeFloatParams()Public—0x00
void SetComputeIntParams()Public—0x00
void SetComputeIntParams()Public—0x00
void SetComputeTextureParam()Public—0x00
void SetComputeTextureParam()Public—0x00
void SetComputeTextureParam()Public—0x00
void SetComputeTextureParam()Public—0x00
void SetComputeTextureParam()Public—0x00
void SetComputeTextureParam()Public—0x00
void SetComputeBufferParam()Public—0x00
void SetComputeBufferParam()Public—0x00
void SetComputeBufferParam()Public—0x00
void SetComputeBufferParam()Public—0x00
void SetComputeBufferParam()Public—0x00
void SetComputeBufferParam()Public—0x00
void SetComputeConstantBufferParam()Public—0x00
void SetComputeConstantBufferParam()Public—0x00
void SetComputeConstantBufferParam()Public—0x00
void SetComputeConstantBufferParam()Public—0x00
void SetComputeParamsFromMaterial()Public—0x00
void DispatchCompute()Public—0x00
void DispatchCompute()Public—0x00
void DispatchCompute()Public—0x00
void BuildRayTracingAccelerationStructure()Public—0x00
void BuildRayTracingAccelerationStructure()Public—0x00
void BuildRayTracingAccelerationStructure()Public—0x00
void SetRayTracingAccelerationStructure()Public—0x00
void SetRayTracingAccelerationStructure()Public—0x00
void SetRayTracingAccelerationStructure()Public—0x00
void SetRayTracingAccelerationStructure()Public—0x00
void SetRayTracingBufferParam()Public—0x00
void SetRayTracingBufferParam()Public—0x00
void SetRayTracingBufferParam()Public—0x00
void SetRayTracingBufferParam()Public—0x00
void SetRayTracingBufferParam()Public—0x00
void SetRayTracingBufferParam()Public—0x00
void SetRayTracingConstantBufferParam()Public—0x00
void SetRayTracingConstantBufferParam()Public—0x00
void SetRayTracingConstantBufferParam()Public—0x00
void SetRayTracingConstantBufferParam()Public—0x00
void SetRayTracingTextureParam()Public—0x00
void SetRayTracingTextureParam()Public—0x00
void SetRayTracingFloatParam()Public—0x00
void SetRayTracingFloatParam()Public—0x00
void SetRayTracingFloatParams()Public—0x00
void SetRayTracingFloatParams()Public—0x00
void SetRayTracingIntParam()Public—0x00
void SetRayTracingIntParam()Public—0x00
void SetRayTracingIntParams()Public—0x00
void SetRayTracingIntParams()Public—0x00
void SetRayTracingVectorParam()Public—0x00
void SetRayTracingVectorParam()Public—0x00
void SetRayTracingVectorArrayParam()Public—0x00
void SetRayTracingVectorArrayParam()Public—0x00
void SetRayTracingMatrixParam()Public—0x00
void SetRayTracingMatrixParam()Public—0x00
void SetRayTracingMatrixArrayParam()Public—0x00
void SetRayTracingMatrixArrayParam()Public—0x00
void DispatchRays()Public—0x00
void DispatchRays()Public—0x00
void SetMachineLearningOperatorTensors()1 flags—0x00
void DispatchMachineLearningOperator()1 flags—0x00
void GenerateMips()Public—0x00
void GenerateMips()Public—0x00
void ResolveAntiAliasedSurface()Public—0x00
void DrawMesh()Public—0x00
void DrawMesh()Public—0x00
void DrawMesh()Public—0x00
void DrawMesh()Public—0x00
void DrawMultipleMeshes()Public—0x00
void DrawRenderer()Public—0x00
void DrawRenderer()Public—0x00
void DrawRenderer()Public—0x00
void DrawRendererList()Public—0x00
void DrawProcedural()Public—0x00
void DrawProcedural()Public—0x00
void DrawProcedural()Public—0x00
void DrawProcedural()Public—0x00
void DrawProcedural()Public—0x00
void DrawProcedural()Public—0x00
void DrawProceduralIndirect()Public—0x00
void DrawProceduralIndirect()Public—0x00
void DrawProceduralIndirect()Public—0x00
void DrawProceduralIndirect()Public—0x00
void DrawProceduralIndirect()Public—0x00
void DrawProceduralIndirect()Public—0x00
void DrawProceduralIndirect()Public—0x00
void DrawProceduralIndirect()Public—0x00
void DrawProceduralIndirect()Public—0x00
void DrawProceduralIndirect()Public—0x00
void DrawProceduralIndirect()Public—0x00
void DrawProceduralIndirect()Public—0x00
void DrawMeshInstanced()Public—0x00
void DrawMeshInstanced()Public—0x00
void DrawMeshInstanced()Public—0x00
void DrawMeshInstancedProcedural()Public—0x00
void DrawMeshInstancedIndirect()Public—0x00
void DrawMeshInstancedIndirect()Public—0x00
void DrawMeshInstancedIndirect()Public—0x00
void DrawMeshInstancedIndirect()Public—0x00
void DrawMeshInstancedIndirect()Public—0x00
void DrawMeshInstancedIndirect()Public—0x00
void DrawOcclusionMesh()Public—0x00
void SetRandomWriteTarget()Public—0x00
void SetRandomWriteTarget()Public—0x00
void SetRandomWriteTarget()Public—0x00
void SetRandomWriteTarget()Public—0x00
void SetRandomWriteTarget()Public—0x00
void CopyCounterValue()Public—0x00
void CopyCounterValue()Public—0x00
void CopyCounterValue()Public—0x00
void CopyCounterValue()Public—0x00
void CopyTexture()Public—0x00
void CopyTexture()Public—0x00
void CopyTexture()Public—0x00
void CopyTexture()Public—0x00
void Blit()Public—0x00
void Blit()Public—0x00
void Blit()Public—0x00
void Blit()Public—0x00
void Blit()Public—0x00
void Blit()Public—0x00
void Blit()Public—0x00
void Blit()Public—0x00
void Blit()Public—0x00
void Blit()Public—0x00
void Blit()Public—0x00
void SetGlobalFloat()Public—0x00
void SetGlobalInt()Public—0x00
void SetGlobalInteger()Public—0x00
void SetGlobalVector()Public—0x00
void SetGlobalColor()Public—0x00
void SetGlobalMatrix()Public—0x00
void SetGlobalFloatArray()Public—0x00
void SetGlobalFloatArray()Public—0x00
void SetGlobalFloatArray()Public—0x00
void SetGlobalVectorArray()Public—0x00
void SetGlobalVectorArray()Public—0x00
void SetGlobalVectorArray()Public—0x00
void SetGlobalMatrixArray()Public—0x00
void SetGlobalMatrixArray()Public—0x00
void SetGlobalMatrixArray()Public—0x00
void SetGlobalTexture()Public—0x00
void SetGlobalTexture()Public—0x00
void SetGlobalTexture()Public—0x00
void SetGlobalTexture()Public—0x00
void SetGlobalBuffer()Public—0x00
void SetGlobalBuffer()Public—0x00
void SetGlobalBuffer()Public—0x00
void SetGlobalBuffer()Public—0x00
void SetGlobalConstantBuffer()Public—0x00
void SetGlobalConstantBuffer()Public—0x00
void SetGlobalConstantBuffer()Public—0x00
void SetGlobalConstantBuffer()Public—0x00
void SetGlobalRayTracingAccelerationStructure()Public—0x00
void SetGlobalRayTracingAccelerationStructure()Public—0x00
void SetShadowSamplingMode()Public—0x00
void SetSinglePassStereo()Public—0x00
void IssuePluginEvent()Public—0x00
void IssuePluginEventAndData()Public—0x00
void IssuePluginEventAndDataWithFlags()Public—0x00
void IssuePluginCustomBlit()Public—0x00
void IssuePluginCustomTextureUpdate()Public—0x00
void IssuePluginCustomTextureUpdateV1()Public—0x00
void IssuePluginCustomTextureUpdateV2()Public—0x00
void ProcessVTFeedback()Public—0x00
void CopyBuffer()Public—0x00
void CreateGPUFence()Public—0x00
void CreateGPUFence()Public—0x00
void WaitOnGPUFence()Public—0x00
void WaitOnGPUFence()Public—0x00
void SetComputeBufferData()Public—0x00
void SetComputeBufferData()Public—0x00
void SetComputeBufferData()Public—0x00
void SetComputeBufferData()Public—0x00
void SetComputeBufferData()Public—0x00
void SetComputeBufferData()Public—0x00
void SetComputeBufferCounterValue()Public—0x00
void WaitAllAsyncReadbackRequests_Injected()PrivateStatic—0x00
void Internal_RequestAsyncReadback_1_Injected()PrivateStatic—0x00
void Internal_RequestAsyncReadback_2_Injected()PrivateStatic—0x00
void Internal_RequestAsyncReadback_3_Injected()PrivateStatic—0x00
void Internal_RequestAsyncReadback_4_Injected()PrivateStatic—0x00
void Internal_RequestAsyncReadback_5_Injected()PrivateStatic—0x00
void Internal_RequestAsyncReadback_6_Injected()PrivateStatic—0x00
void Internal_RequestAsyncReadback_7_Injected()PrivateStatic—0x00
void Internal_RequestAsyncReadback_8_Injected()PrivateStatic—0x00
void Internal_RequestAsyncReadback_9_Injected()PrivateStatic—0x00
void SetInvertCulling_Injected()PrivateStatic—0x00
void ConvertTexture_Internal_Injected()PrivateStatic—0x00
void Internal_SetSinglePassStereo_Injected()PrivateStatic—0x00
void CreateGPUFence_Internal_Injected()PrivateStatic—0x00
void WaitOnGPUFence_Internal_Injected()PrivateStatic—0x00
void ReleaseBuffer_Injected()PrivateStatic—0x00
void SetComputeFloatParam_Injected()PrivateStatic—0x00
void SetComputeIntParam_Injected()PrivateStatic—0x00
void SetComputeVectorParam_Injected()PrivateStatic—0x00
void SetComputeVectorArrayParam_Injected()PrivateStatic—0x00
void SetComputeMatrixParam_Injected()PrivateStatic—0x00
void SetComputeMatrixArrayParam_Injected()PrivateStatic—0x00
void Internal_SetComputeFloats_Injected()PrivateStatic—0x00
void Internal_SetComputeInts_Injected()PrivateStatic—0x00
void Internal_SetComputeTextureParam_Injected()PrivateStatic—0x00
void Internal_SetComputeBufferParam_Injected()PrivateStatic—0x00
void Internal_SetComputeGraphicsBufferHandleParam_Injected()PrivateStatic—0x00
void Internal_SetComputeGraphicsBufferParam_Injected()PrivateStatic—0x00
void Internal_SetComputeConstantComputeBufferParam_Injected()PrivateStatic—0x00
void Internal_SetComputeConstantGraphicsBufferParam_Injected()PrivateStatic—0x00
void Internal_SetComputeParamsFromMaterial_Injected()PrivateStatic—0x00
void Internal_DispatchCompute_Injected()PrivateStatic—0x00
void Internal_DispatchComputeIndirect_Injected()PrivateStatic—0x00
void Internal_DispatchComputeIndirectGraphicsBuffer_Injected()PrivateStatic—0x00
void Internal_SetRayTracingComputeBufferParam_Injected()PrivateStatic—0x00
void Internal_SetRayTracingGraphicsBufferParam_Injected()PrivateStatic—0x00
void Internal_SetRayTracingGraphicsBufferHandleParam_Injected()PrivateStatic—0x00
void Internal_SetRayTracingConstantComputeBufferParam_Injected()PrivateStatic—0x00
void Internal_SetRayTracingConstantGraphicsBufferParam_Injected()PrivateStatic—0x00
void Internal_SetRayTracingTextureParam_Injected()PrivateStatic—0x00
void Internal_SetRayTracingFloatParam_Injected()PrivateStatic—0x00
void Internal_SetRayTracingIntParam_Injected()PrivateStatic—0x00
void Internal_SetRayTracingVectorParam_Injected()PrivateStatic—0x00
void Internal_SetRayTracingVectorArrayParam_Injected()PrivateStatic—0x00
void Internal_SetRayTracingMatrixParam_Injected()PrivateStatic—0x00
void Internal_SetRayTracingMatrixArrayParam_Injected()PrivateStatic—0x00
void Internal_SetRayTracingFloats_Injected()PrivateStatic—0x00
void Internal_SetRayTracingInts_Injected()PrivateStatic—0x00
void Internal_BuildRayTracingAccelerationStructure_Injected()PrivateStatic—0x00
void Internal_SetRayTracingAccelerationStructure_Injected()PrivateStatic—0x00
void Internal_SetComputeRayTracingAccelerationStructure_Injected()PrivateStatic—0x00
void SetRayTracingShaderPass_Injected()PrivateStatic—0x00
void Internal_DispatchRays_Injected()PrivateStatic—0x00
void Internal_DispatchRaysIndirect_Injected()PrivateStatic—0x00
void Internal_BuildMachineLearningOperator_Injected()PrivateStatic—0x00
void Internal_SetMachineLearningOperatorTensors_Injected()PrivateStatic—0x00
void Internal_DispatchMachineLearningOperator_Injected()PrivateStatic—0x00
void Internal_GenerateMips_Injected()PrivateStatic—0x00
void Internal_ResolveAntiAliasedSurface_Injected()PrivateStatic—0x00
void CopyCounterValueCC_Injected()PrivateStatic—0x00
void CopyCounterValueGC_Injected()PrivateStatic—0x00
void CopyCounterValueCG_Injected()PrivateStatic—0x00
void CopyCounterValueGG_Injected()PrivateStatic—0x00
void get_name_Injected()PrivateStatic—0x00
void set_name_Injected()PrivateStatic—0x00
void get_sizeInBytes_Injected()PrivateStatic—0x00
void Clear_Injected()PrivateStatic—0x00
void Internal_DrawMesh_Injected()PrivateStatic—0x00
void Internal_DrawMultipleMeshes_Injected()PrivateStatic—0x00
void Internal_DrawRenderer_Injected()PrivateStatic—0x00
void Internal_DrawRendererList_Injected()PrivateStatic—0x00
void Internal_DrawProcedural_Injected()PrivateStatic—0x00
void Internal_DrawProceduralIndexed_Injected()PrivateStatic—0x00
void Internal_DrawProceduralIndirect_Injected()PrivateStatic—0x00
void Internal_DrawProceduralIndexedIndirect_Injected()PrivateStatic—0x00
void Internal_DrawProceduralIndirectGraphicsBuffer_Injected()PrivateStatic—0x00
void Internal_DrawProceduralIndexedIndirectGraphicsBuffer_Injected()PrivateStatic—0x00
void Internal_DrawMeshInstanced_Injected()PrivateStatic—0x00
void Internal_DrawMeshInstancedProcedural_Injected()PrivateStatic—0x00
void Internal_DrawMeshInstancedIndirect_Injected()PrivateStatic—0x00
void Internal_DrawMeshInstancedIndirectGraphicsBuffer_Injected()PrivateStatic—0x00
void Internal_DrawOcclusionMesh_Injected()PrivateStatic—0x00
void SetRandomWriteTarget_Texture_Injected()PrivateStatic—0x00
void SetRandomWriteTarget_Buffer_Injected()PrivateStatic—0x00
void SetRandomWriteTarget_GraphicsBuffer_Injected()PrivateStatic—0x00
void ClearRandomWriteTargets_Injected()PrivateStatic—0x00
void SetViewport_Injected()PrivateStatic—0x00
void EnableScissorRect_Injected()PrivateStatic—0x00
void DisableScissorRect_Injected()PrivateStatic—0x00
void CopyTexture_Internal_Injected()PrivateStatic—0x00
void Blit_Texture_Injected()PrivateStatic—0x00
void Blit_Identifier_Injected()PrivateStatic—0x00
void GetTemporaryRT_Injected()PrivateStatic—0x00
void GetTemporaryRTWithDescriptor_Injected()PrivateStatic—0x00
void GetTemporaryRTArray_Injected()PrivateStatic—0x00
void ReleaseTemporaryRT_Injected()PrivateStatic—0x00
void SetGlobalFloat_Injected()PrivateStatic—0x00
void SetGlobalInt_Injected()PrivateStatic—0x00
void SetGlobalInteger_Injected()PrivateStatic—0x00
void SetGlobalVector_Injected()PrivateStatic—0x00
void SetGlobalColor_Injected()PrivateStatic—0x00
void SetGlobalMatrix_Injected()PrivateStatic—0x00
void EnableShaderKeyword_Injected()PrivateStatic—0x00
void EnableGlobalKeyword_Injected()PrivateStatic—0x00
void EnableMaterialKeyword_Injected()PrivateStatic—0x00
void EnableComputeKeyword_Injected()PrivateStatic—0x00
void EnableRayTracingKeyword_Injected()PrivateStatic—0x00
void DisableShaderKeyword_Injected()PrivateStatic—0x00
void DisableGlobalKeyword_Injected()PrivateStatic—0x00
void DisableMaterialKeyword_Injected()PrivateStatic—0x00
void DisableComputeKeyword_Injected()PrivateStatic—0x00
void DisableRayTracingKeyword_Injected()PrivateStatic—0x00
void SetGlobalKeyword_Injected()PrivateStatic—0x00
void SetMaterialKeyword_Injected()PrivateStatic—0x00
void SetComputeKeyword_Injected()PrivateStatic—0x00
void SetRayTracingKeyword_Injected()PrivateStatic—0x00
void SetViewMatrix_Injected()PrivateStatic—0x00
void SetProjectionMatrix_Injected()PrivateStatic—0x00
void SetViewProjectionMatrices_Injected()PrivateStatic—0x00
void SetGlobalDepthBias_Injected()PrivateStatic—0x00
void SetExecutionFlags_Injected()PrivateStatic—0x00
void ValidateAgainstExecutionFlags_Injected()PrivateStatic—0x00
void SetGlobalFloatArrayListImpl_Injected()PrivateStatic—0x00
void SetGlobalVectorArrayListImpl_Injected()PrivateStatic—0x00
void SetGlobalMatrixArrayListImpl_Injected()PrivateStatic—0x00
void SetGlobalFloatArray_Injected()PrivateStatic—0x00
void SetGlobalVectorArray_Injected()PrivateStatic—0x00
void SetGlobalMatrixArray_Injected()PrivateStatic—0x00
void SetLateLatchProjectionMatrices_Injected()PrivateStatic—0x00
void MarkLateLatchMatrixShaderPropertyID_Injected()PrivateStatic—0x00
void UnmarkLateLatchMatrix_Injected()PrivateStatic—0x00
void SetGlobalTexture_Impl_Injected()PrivateStatic—0x00
void SetGlobalBufferInternal_Injected()PrivateStatic—0x00
void SetGlobalGraphicsBufferInternal_Injected()PrivateStatic—0x00
void SetGlobalRayTracingAccelerationStructureInternal_Injected()PrivateStatic—0x00
void SetShadowSamplingMode_Impl_Injected()PrivateStatic—0x00
void IssuePluginEventInternal_Injected()PrivateStatic—0x00
void BeginSample_Injected()PrivateStatic—0x00
void EndSample_Injected()PrivateStatic—0x00
void BeginSample_CustomSampler_Injected()PrivateStatic—0x00
void EndSample_CustomSampler_Injected()PrivateStatic—0x00
void BeginSample_ProfilerMarker_Injected()PrivateStatic—0x00
void EndSample_ProfilerMarker_Injected()PrivateStatic—0x00
void IssuePluginEventAndDataInternal_Injected()PrivateStatic—0x00
void IssuePluginEventAndDataInternalWithFlags_Injected()PrivateStatic—0x00
void IssuePluginCustomBlitInternal_Injected()PrivateStatic—0x00
void IssuePluginCustomTextureUpdateInternal_Injected()PrivateStatic—0x00
void SetGlobalConstantBufferInternal_Injected()PrivateStatic—0x00
void SetGlobalConstantGraphicsBufferInternal_Injected()PrivateStatic—0x00
void IncrementUpdateCount_Injected()PrivateStatic—0x00
void SetInstanceMultiplier_Injected()PrivateStatic—0x00
void SetFoveatedRenderingMode_Injected()PrivateStatic—0x00
void SetWireframe_Injected()PrivateStatic—0x00
void ConfigureFoveatedRendering_Injected()PrivateStatic—0x00
void ClearRenderTargetSingle_Internal_Injected()PrivateStatic—0x00
void ClearRenderTargetMulti_Internal_Injected()PrivateStatic—0x00
void SetRenderTargetSingle_Internal_Injected()PrivateStatic—0x00
void SetRenderTargetColorDepth_Internal_Injected()PrivateStatic—0x00
void SetRenderTargetMulti_Internal_Injected()PrivateStatic—0x00
void SetRenderTargetColorDepthSubtarget_Injected()PrivateStatic—0x00
void SetRenderTargetMultiSubtarget_Injected()PrivateStatic—0x00
void Internal_ProcessVTFeedback_Injected()PrivateStatic—0x00
void InternalSetComputeBufferNativeData_Injected()PrivateStatic—0x00
void InternalSetComputeBufferData_Injected()PrivateStatic—0x00
void InternalSetComputeBufferCounterValue_Injected()PrivateStatic—0x00
void InternalSetGraphicsBufferNativeData_Injected()PrivateStatic—0x00
void InternalSetGraphicsBufferData_Injected()PrivateStatic—0x00
void InternalSetGraphicsBufferCounterValue_Injected()PrivateStatic—0x00
void CopyBufferImpl_Injected()PrivateStatic—0x00
void BeginRenderPass_Internal_Injected()PrivateStatic—0x00
void NextSubPass_Internal_Injected()PrivateStatic—0x00
void EndRenderPass_Internal_Injected()PrivateStatic—0x00
void SetupCameraProperties_Internal_Injected()PrivateStatic—0x00
void InvokeOnRenderObjectCallbacks_Internal_Injected()PrivateStatic—0x00
void SetShadingRateFragmentSize_Impl_Injected()PrivateStatic—0x00
void SetShadingRateCombiner_Impl_Injected()PrivateStatic—0x00
void SetShadingRateImage_Impl_Injected()PrivateStatic—0x00
void ResetShadingRate_Impl_Injected()PrivateStatic—0x00

Used by 15

types with a member, parameter or interface of this type