Struct DrawRange : ValueType : Object Path C++ Link UnityEngine.Rendering.DrawRange, Unity.RenderPipelines.GPUDriven.Runtime 0x0024 (36 B) align 4 Unity.RenderPipelines.GPUDriven.Runtime 0x00x0024 Members 3 Show inherited members OffsetSizeNameTypeFlags0x00000x1CkeyRangeKeyPublic0x001C0x04drawCountintPublic0x00200x04drawOffsetintPublic // UnityEngine.Rendering.DrawRange, Unity.RenderPipelines.GPUDriven.Runtime // size 0x0024 (36), align 4 struct DrawRange : public ValueType { public: RangeKey key; // 0x0000(0x1C) Public int drawCount; // 0x001C(0x04) Public int drawOffset; // 0x0020(0x04) Public };