Zdexby TheHolyOneZ
5,562 structs
Struct

DrawCommandOutputPerBatch

: ValueType : Object
UnityEngine.Rendering.DrawCommandOutputPerBatch, Unity.RenderPipelines.GPUDriven.Runtime 0x0208 (520 B) align 8 Unity.RenderPipelines.GPUDriven.Runtime
implements IJobParallelFor
0x00x0208

Members 22

OffsetSizeNameTypeFlags
0x08binningConfigBinningConfigPublic
0x10batchIDsNativeParallelHashMap`2Public
0x10instanceDataBufferReadOnlyPublic
0x08drawBatchesNativeList`1Public
0x10drawInstanceIndicesNativeArray`1Public
0xE8instanceDataReadOnlyPublic
0x10rendererVisibilityMasksNativeArray`1Public
0x10rendererMeshLodSettingsNativeArray`1Public
0x10rendererCrossFadeValuesNativeArray`1Public
0x10batchBinAllocOffsetsNativeArray`1Public
0x10batchBinCountsNativeArray`1Public
0x10batchDrawCommandOffsetsNativeArray`1Public
0x10binConfigIndicesNativeArray`1Public
0x10binVisibleInstanceOffsetsNativeArray`1Public
0x10binVisibleInstanceCountsNativeArray`1Public
0x10cullingOutputNativeArray`1Public
0x08indirectBufferLimitsIndirectBufferLimitsPublic
0x04visibleInstancesBufferHandleGraphicsBufferHandlePublic
0x04indirectArgsBufferHandleGraphicsBufferHandlePublic
0x10indirectBufferAllocInfoNativeArray`1Public
0x10indirectDrawInfoGlobalArrayNativeArray`1Public
0x10indirectInstanceInfoGlobalArrayNativeArray`1Public

Functions 4

SignatureFlagsNativeParams
void EncodeGPUInstanceIndexAndCrossFade()Private—0x00
void IsInstanceFlipped()Private—0x00
void IsMeshLodVisible()Private—0x00
void Execute()PublicFinal+2 flags—0x00