Zdexby TheHolyOneZ
5,562 structs
Struct

AllocateBinsPerBatch

: ValueType : Object
UnityEngine.Rendering.AllocateBinsPerBatch, Unity.RenderPipelines.GPUDriven.Runtime 0x0190 (400 B) align 8 Unity.RenderPipelines.GPUDriven.Runtime
implements IJobParallelFor
0x00x0190

Members 13

OffsetSizeNameTypeFlags
0x08binningConfigBinningConfigPublic
0x08drawBatchesNativeList`1Public
0x10drawInstanceIndicesNativeArray`1Public
0xE8instanceDataReadOnlyPublic
0x10rendererVisibilityMasksNativeArray`1Public
0x10rendererMeshLodSettingsNativeArray`1Public
0x10batchBinAllocOffsetsNativeArray`1Public
0x10batchBinCountsNativeArray`1Public
0x10binAllocCounterNativeArray`1Public
0x10binConfigIndicesNativeArray`1Public
0x10binVisibleInstanceCountsNativeArray`1Public
0x04debugCounterIndexBaseintPublic
0x017C0x04padding / unreflected
0x10splitDebugCountersNativeArray`1Public

Functions 4

SignatureFlagsNativeParams
void IsInstanceFlipped()Private—0x00
void IsMeshLodVisible()Private—0x00
void GetPrimitiveCount()PrivateStatic—0x00
void Execute()PublicFinal+2 flags—0x00