Zdexby TheHolyOneZ
5,562 structs
Struct

RenderParams

: ValueType : Object
UnityEngine.RenderParams, UnityEngine.CoreModule 0x0078 (120 B) align 8 UnityEngine.CoreModule
0x00x0078

Members 18

OffsetSizeNameTypeFlags
0x04<layer>k__BackingFieldintPrivate
0x04<renderingLayerMask>k__BackingFielduintPrivate
0x04<rendererPriority>k__BackingFieldintPrivate
0x04<entityId>k__BackingFieldEntityIdPrivate
0x18<worldBounds>k__BackingFieldBoundsPrivate
0x08<camera>k__BackingFieldCameraPrivate
0x04<motionVectorMode>k__BackingFieldMotionVectorGenerationModePrivate
0x04<reflectionProbeUsage>k__BackingFieldReflectionProbeUsagePrivate
0x08<material>k__BackingFieldMaterialPrivate
0x08<matProps>k__BackingFieldMaterialPropertyBlockPrivate
0x04<shadowCastingMode>k__BackingFieldShadowCastingModePrivate
0x01<receiveShadows>k__BackingFieldboolPrivate
0x004D0x03padding / unreflected
0x04<lightProbeUsage>k__BackingFieldLightProbeUsagePrivate
0x00540x04padding / unreflected
0x08<lightProbeProxyVolume>k__BackingFieldLightProbeProxyVolumePrivate
0x01<overrideSceneCullingMask>k__BackingFieldboolPrivate
0x00610x07padding / unreflected
0x08<sceneCullingMask>k__BackingFieldulongPrivate
0x04<forceMeshLod>k__BackingFieldintPrivate
0x04<meshLodSelectionBias>k__BackingFieldfloatPrivate

Functions 39

SignatureFlagsNativeParams
void .ctor()Public+1 flags—0x00
void get_layer()Public+1 flags—0x00
void set_layer()Public+1 flags—0x00
void get_renderingLayerMask()Public+1 flags—0x00
void set_renderingLayerMask()Public+1 flags—0x00
void get_rendererPriority()Public+1 flags—0x00
void set_rendererPriority()Public+1 flags—0x00
void get_instanceID()Public+1 flags—0x00
void set_instanceID()Public+1 flags—0x00
void get_entityId()Public+1 flags—0x00
void set_entityId()Public+1 flags—0x00
void get_worldBounds()Public+1 flags—0x00
void set_worldBounds()Public+1 flags—0x00
void get_camera()Public+1 flags—0x00
void set_camera()Public+1 flags—0x00
void get_motionVectorMode()Public+1 flags—0x00
void set_motionVectorMode()Public+1 flags—0x00
void get_reflectionProbeUsage()Public+1 flags—0x00
void set_reflectionProbeUsage()Public+1 flags—0x00
void get_material()Public+1 flags—0x00
void set_material()Public+1 flags—0x00
void get_matProps()Public+1 flags—0x00
void set_matProps()Public+1 flags—0x00
void get_shadowCastingMode()Public+1 flags—0x00
void set_shadowCastingMode()Public+1 flags—0x00
void get_receiveShadows()Public+1 flags—0x00
void set_receiveShadows()Public+1 flags—0x00
void get_lightProbeUsage()Public+1 flags—0x00
void set_lightProbeUsage()Public+1 flags—0x00
void get_lightProbeProxyVolume()Public+1 flags—0x00
void set_lightProbeProxyVolume()Public+1 flags—0x00
void get_overrideSceneCullingMask()Public+1 flags—0x00
void set_overrideSceneCullingMask()Public+1 flags—0x00
void get_sceneCullingMask()Public+1 flags—0x00
void set_sceneCullingMask()Public+1 flags—0x00
void get_forceMeshLod()Public+1 flags—0x00
void set_forceMeshLod()Public+1 flags—0x00
void get_meshLodSelectionBias()Public+1 flags—0x00
void set_meshLodSelectionBias()Public+1 flags—0x00