Struct LOD : ValueType : Object Path C++ Link UnityEngine.LOD, UnityEngine.CoreModule 0x0010 (16 B) align 8 UnityEngine.CoreModule 0x00x0010 Members 3 Show inherited members OffsetSizeNameTypeFlags0x00000x04screenRelativeTransitionHeightfloatPublic0x00040x04fadeTransitionWidthfloatPublic0x00080x08renderersRenderer[]Public Functions 1 SignatureFlagsNativeParamsvoid .ctor()Public+1 flags—0x00 // UnityEngine.LOD, UnityEngine.CoreModule // size 0x0010 (16), align 8 struct LOD : public ValueType { public: float screenRelativeTransitionHeight; // 0x0000(0x04) Public float fadeTransitionWidth; // 0x0004(0x04) Public Renderer[] renderers; // 0x0008(0x08) Public void .ctor(); [Public SpecialName] };