Struct UpdateArguments : ValueType : Object Path C++ Link UnityEngine.Audio.UpdateArguments, UnityEngine.AudioModule 0x0020 (32 B) align 8 UnityEngine.AudioModule 0x00x0020 Members 3 Show inherited members OffsetSizeNameTypeFlags0x0000—ControlContextuint81 flags0x00000x08padding / unreflected0x0008—FirstElementuint81 flags0x00080x08padding / unreflected0x00100x10SelfHandle1 flags // UnityEngine.Audio.UpdateArguments, UnityEngine.AudioModule // size 0x0020 (32), align 8 struct UpdateArguments : public ValueType { public: uint8 ControlContext; // 0x0000(0x00) Assembly uint8 pad_0[0x08]; // 0x0000(0x08) uint8 FirstElement; // 0x0008(0x00) Assembly uint8 pad_1[0x08]; // 0x0008(0x08) Handle Self; // 0x0010(0x10) Assembly };