Struct ControlHeader : ValueType : Object Path C++ Link UnityEngine.Audio.ControlHeader, UnityEngine.AudioModule 0x0018 (24 B) align 8 UnityEngine.AudioModule 0x00x0018 Members 2 Show inherited members OffsetSizeNameTypeFlags0x00000x10HandleHandle1 flags0x00100x08ManagedTransportlong1 flags // UnityEngine.Audio.ControlHeader, UnityEngine.AudioModule // size 0x0018 (24), align 8 struct ControlHeader : public ValueType { public: Handle Handle; // 0x0000(0x10) Assembly long ManagedTransport; // 0x0010(0x08) Assembly };