| void ReadTransformProperties() | 1 flags | — | 0x00 |
| void WriteSpawn() | 1 flags | — | 0x00 |
| void WriteRpcLinks() | 1 flags | — | 0x00 |
| void ReadRpcLinks() | 1 flags | — | 0x00 |
| void WriteSyncTypesForSpawn() | 1 flags | — | 0x00 |
| void ReadSyncTypesForSpawn() | 1 flags | — | 0x00 |
| void WriteNestedSpawn() | 1 flags | — | 0x00 |
| void ReadNestedSpawnIds() | 1 flags | — | 0x00 |
| void ReadSceneObjectId() | 1 flags | — | 0x00 |
| void WriteChangedTransformProperties() | 1 flags | — | 0x00 |
| void WriteDespawn() | 1 flags | — | 0x00 |
| void GetSceneNetworkObject() | 1 flags | — | 0x00 |
| void CanPredictedSpawn() | 1 flags | — | 0x00 |
| void CanPredictedDespawn() | 1 flags | — | 0x00 |
| void ReadPayload() | 1 flags | — | 0x00 |
| void ReadPayload() | 1 flags | — | 0x00 |
| void WritePayload() | 1 flags | — | 0x00 |
| void GetNextNetworkObjectId() | 3 flags | — | 0x00 |
| void get_NetworkManager() | 2 flags | — | 0x00 |
| void set_NetworkManager() | Private+1 flags | — | 0x00 |
| void get_SceneObjects() | Public+1 flags | — | 0x00 |
| void Initialize() | 3 flags | — | 0x00 |
| void SubscribeToSceneLoaded() | 1 flags | — | 0x00 |
| void SceneManager_sceneLoaded() | 3 flags | — | 0x00 |
| void NetworkObjectDestroyed() | 3 flags | — | 0x00 |
| void RemoveFromSpawned() | 3 flags | — | 0x00 |
| void Despawn() | 3 flags | — | 0x00 |
| void InitializePrefab() | PublicStatic | — | 0x00 |
| void DespawnWithoutSynchronization() | 3 flags | — | 0x00 |
| void DespawnWithoutSynchronization() | 3 flags | — | 0x00 |
| void AddToSpawned() | 3 flags | — | 0x00 |
| void AddToSceneObjects() | 1 flags | — | 0x00 |
| void RemoveFromSceneObjects() | 1 flags | — | 0x00 |
| void RemoveFromSceneObjects() | 1 flags | — | 0x00 |
| void GetSpawnedNetworkObject() | 1 flags | — | 0x00 |
| void SkipDataLength() | 1 flags | — | 0x00 |
| void ParseReplicateRpc() | 1 flags | — | 0x00 |
| void .ctor() | 2 flags | — | 0x00 |
| void <Despawn>g__TryUnsetParent|34_0() | Static+1 flags | — | 0x00 |