| void Observers_OnUpdate() | Private | — | 0x00 |
| void UpdateTimedObservers() | Private | — | 0x00 |
| void AddTimedNetworkObserver() | Public | — | 0x00 |
| void RemoveTimedNetworkObserver() | Public | — | 0x00 |
| void RetrieveAuthenticatedConnections() | Private | — | 0x00 |
| void RetrieveOrderedSpawnedObjects() | Private | — | 0x00 |
| void GetSpawnedNetworkObjects() | Private | — | 0x00 |
| void SortRootAndNestedByInitializeOrder() | 1 flags | — | 0x00 |
| void RemoveFromObserversWithoutSynchronization() | Private | — | 0x00 |
| void RebuildObservers() | Public | — | 0x00 |
| void RebuildObservers() | Public | — | 0x00 |
| void RebuildObservers() | Public | — | 0x00 |
| void RebuildObservers() | Public | — | 0x00 |
| void RebuildObservers() | Public | — | 0x00 |
| void RebuildObservers() | Public | — | 0x00 |
| void RebuildObservers() | Public | — | 0x00 |
| void RebuildObservers() | Public | — | 0x00 |
| void RebuildObservers() | Public | — | 0x00 |
| void RebuildObservers() | 1 flags | — | 0x00 |
| void ParseServerRpc() | 1 flags | — | 0x00 |
| void add_OnPreDestroyClientObjects() | Public+1 flags | — | 0x00 |
| void remove_OnPreDestroyClientObjects() | Public+1 flags | — | 0x00 |
| void GetObjectIdCache() | 1 flags | — | 0x00 |
| void get__cleanRecentlyDespawnedMaxTicks() | Private+1 flags | — | 0x00 |
| void .ctor() | 2 flags | — | 0x00 |
| void TimeManager_OnUpdate() | Private | — | 0x00 |
| void ClearSceneLoadedNetworkObjects() | Private | — | 0x00 |
| void WriteDirtySyncTypes() | 1 flags | — | 0x00 |
| void SetDirtySyncType() | 1 flags | — | 0x00 |
| void OnServerConnectionState() | 1 flags | — | 0x00 |
| void ClientDisconnected() | 1 flags | — | 0x00 |
| void BuildObjectIdCache() | Private | — | 0x00 |
| void CacheObjectId() | Private | — | 0x00 |
| void CacheObjectId() | 1 flags | — | 0x00 |
| void GetNextNetworkObjectId() | 2 flags | — | 0x00 |
| void SceneManager_OnLoadStart() | Private | — | 0x00 |
| void SceneManager_OnActiveSceneSet() | Private | — | 0x00 |
| void IterateLoadedScenes() | 1 flags | — | 0x00 |
| void SceneManager_sceneLoaded() | 2 flags | — | 0x00 |
| void InitializeRootNetworkObjects() | Private | — | 0x00 |
| void SetupSceneObjects() | 1 flags | — | 0x00 |
| void SetupSceneObjects() | Private | — | 0x00 |
| void SetupSceneObjects() | Private | — | 0x00 |
| void SetupWithoutSynchronization() | Private | — | 0x00 |
| void Spawn() | 1 flags | — | 0x00 |
| void SpawnWithoutChecks() | Private | — | 0x00 |
| void ReadSpawn() | 1 flags | — | 0x00 |
| void CleanRecentlyDespawned() | Private | — | 0x00 |
| void RecentlyDespawned() | Public | — | 0x00 |
| void AddToPending() | 1 flags | — | 0x00 |
| void RemoveFromPending() | 1 flags | — | 0x00 |
| void GetFromPending() | 1 flags | — | 0x00 |
| void DestroyPending() | 1 flags | — | 0x00 |
| void Despawn() | 2 flags | — | 0x00 |
| void NetworkObjectDestroyed() | 2 flags | — | 0x00 |
| void FinalizeDespawn() | Private | — | 0x00 |
| void WriteDespawnAndSend() | Private | — | 0x00 |
| void ReadDespawn() | 1 flags | — | 0x00 |
| void <ReadSpawn>g__SendFailedResponse|60_0() | Private | — | 0x00 |
| void <ReadSpawn>g__SendSuccessResponse|60_1() | Private | — | 0x00 |
| void <ReadSpawn>g__SkipRemainingSpawnLength|60_3() | Private | — | 0x00 |