| void ParseRpcLink() | 1 flags | — | 0x00 |
| void SetRpcLink() | 1 flags | — | 0x00 |
| void RemoveLinkIndexes() | 1 flags | — | 0x00 |
| void .ctor() | 2 flags | — | 0x00 |
| void OnServerConnectionState() | 1 flags | — | 0x00 |
| void OnClientConnectionState() | 1 flags | — | 0x00 |
| void SceneManager_sceneLoaded() | 2 flags | — | 0x00 |
| void AddToSpawned() | 2 flags | — | 0x00 |
| void PredictedSpawn() | 1 flags | — | 0x00 |
| void PredictedDespawn() | 1 flags | — | 0x00 |
| void WriteDepawn() | Public | — | 0x00 |
| void RegisterAndDespawnSceneObjects() | 1 flags | — | 0x00 |
| void RegisterAndDespawnSceneObjects() | Private | — | 0x00 |
| void NetworkObjectDestroyed() | 2 flags | — | 0x00 |
| void ParseOwnershipChange() | 1 flags | — | 0x00 |
| void ParseSyncType() | 1 flags | — | 0x00 |
| void ParsePredictedSpawnResult() | 1 flags | — | 0x00 |
| void ParseReconcileRpc() | 1 flags | — | 0x00 |
| void ParseObserversRpc() | 1 flags | — | 0x00 |
| void ParseTargetRpc() | 1 flags | — | 0x00 |
| void ReadSpawn() | 1 flags | — | 0x00 |
| void CacheDespawn() | 1 flags | — | 0x00 |
| void IterateObjectCache() | 1 flags | — | 0x00 |
| void GetNestedNetworkObject() | 1 flags | — | 0x00 |
| void ApplyRpcLinks() | 1 flags | — | 0x00 |
| void ApplySyncTypesForSpawn() | 1 flags | — | 0x00 |
| void GetInstantiatedNetworkObject() | 1 flags | — | 0x00 |
| void GetSpawnedNetworkObject() | 1 flags | — | 0x00 |
| void <PredictedSpawn>g__StoreNetworkObject|10_0() | Private | — | 0x00 |