0x00x0330
Members 7
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | C Button | UChildActorComponent* | 6 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x08 | Material | UMaterialInstance* | 5 flags | /Game/World/TutoRoom/M_Button_TutoUp.M_Button_TutoUp | |
| 0x08 | Button | AButton_C* | 7 flags | nullptr | |
| 0x50 | Outputs | TMap<AActor*, int32> | 3 flags | <TMap> | |
| 0x10 | Press | FMulticastScriptDelegate | BlueprintCallable+5 flags | <delegate> |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x01 | bActorEnableCollision : 1bit 7 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 0 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 5 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0200 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 4
| Signature | Flags | Native | Params |
|---|---|---|---|
void UserConstructionScript()Script8 statements · 195 bytes of bytecode0x0000K2Node_DynamicCast_AsButton = Cast<Button_C>(C Button.ChildActor);0x003AK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsButton);0x0057if (!(K2Node_DynamicCast_bSuccess)) goto Label_00C0;0x0065Button = K2Node_DynamicCast_AsButton;0x0078Button.SM ButtonMesh.SetMaterial(0, Material);0x00C0Label_00C0:0x00C0return;0x00C2// end of script | EventPublic | 0x00 | |
void BndEvt__Tuto_Button_Button_K2Node_ComponentBoundEvent_0_Button Push__DelegateSignature(AMec_C* Source)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_ComponentBoundEvent_Source = Source;0x0012ExecuteUbergraph_Tuto_Button(680);0x0021return;0x0023// end of script | 0x08 | ||
void ExecuteUbergraph_Tuto_Button(int32 EntryPoint)Script31 statements · 688 bytes of bytecode0x0000PushFlow(Label_02AD);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FPress.Broadcast();0x0022CallFunc_Map_Keys_Keys = {};0x002D/Script/Engine.Default__BlueprintMapLibrary.Map_Keys(Outputs, CallFunc_Map_Keys_Keys);0x005FCallFunc_Map_Values_Values = {};0x006A/Script/Engine.Default__BlueprintMapLibrary.Map_Values(Outputs, CallFunc_Map_Values_Values);0x009CTemp_int_Loop_Counter_Variable = 0;0x00B3Temp_int_Array_Index_Variable = 0;0x00CALabel_00CA:0x00CACallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_Map_Keys_Keys);0x0105CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x012Bif (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x0135Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x0150PushFlow(Label_025E);0x0155/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_Map_Keys_Keys, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0190K2Node_DynamicCast_AsBPI_Interaction = Cast<BPI_Interaction_C>(CallFunc_Array_Get_Item);0x01B4K2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Interaction);0x01D1if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x01DB/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_Map_Values_Values, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item_1);0x0216K2Node_DynamicCast_AsBPI_Interaction.Net Interaction(CallFunc_Array_Get_Item_1, nullptr, Str_ItemState{0, 0});0x025DPopFlow();0x025ELabel_025E:0x025ECallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0288Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x02A3goto Label_00CA;0x02A8goto Label_000F;0x02ADLabel_02AD:0x02ADreturn;0x02AF// end of script | Final | 0x04 | |
void Press__DelegateSignature()Script2 statements · 3 bytes of bytecode0x0000return;0x0002// end of script | Public | 0x00 |