| bool UpdateAvgRateStat(const FString& StatName, float Value, float Rate) | FinalNative+2 flags | | 0x19 |
| bool StoreStats() | FinalNative+2 flags | | 0x01 |
| bool SetStatInt(const FString& StatName, int32 Value) | FinalNative+2 flags | | 0x15 |
| bool SetStatFloat(const FString& StatName, float Value) | FinalNative+2 flags | | 0x15 |
| bool SetAchievement(const FString& AchievementName) | FinalNative+2 flags | | 0x11 |
| bool ResetAllStats(bool AchievementsToo) | FinalNative+2 flags | | 0x02 |
| bool RequestCurrentStats() | FinalNative+2 flags | | 0x01 |
| bool IndicateAchievementProgress(const FString& AchievementName, int32 CurProgress, int32 MaxProgress) | FinalNative+2 flags | | 0x19 |
| bool GetUserAchievementAndUnlockTime(const FSIK_SteamId& SteamID, const FString& AchievementName, const bool& bAchieved, const FDateTime& UnlockTime) | FinalNative+2 flags | | 0x29 |
| bool GetUserAchievement(const FSIK_SteamId& SteamID, const FString& AchievementName, const bool& bAchieved) | FinalNative+2 flags | | 0x1A |
| bool GetStatInt(const FString& StatName, const int32& Value) | FinalNative+2 flags | | 0x15 |
| bool GetStatFloat(const FString& StatName, const float& Value) | FinalNative+2 flags | | 0x15 |
| int32 GetNumOfAchievements() | FinalNative+2 flags | | 0x04 |
| int32 GetNextMostAchievedAchievementInfo(int32 IteratorPrevious, const FString& AchievementName, const float& Percent, const bool& bIsAchieved) | FinalNative+2 flags | | 0x24 |
| int32 GetMostAchievedAchievementInfo(const FString& AchievementName, const float& Percent, const bool& bIsAchieved) | FinalNative+2 flags | | 0x1C |
| ESIK_LeaderboardSortMethod GetLeaderboardSortMethod(int32 LeaderboardID) | FinalNative+2 flags | | 0x05 |
| FString GetLeaderboardName(int32 LeaderboardID) | FinalNative+2 flags | | 0x18 |
| int32 GetLeaderboardEntryCount(int32 LeaderboardID) | FinalNative+2 flags | | 0x08 |
| ESIK_LeaderboardDisplayType GetLeaderboardDisplayType(int32 LeaderboardID) | FinalNative+2 flags | | 0x05 |
| bool GetGlobalStatInt(const FString& StatName, const int64& Data) | FinalNative+2 flags | | 0x19 |
| int32 GetGlobalStatHistoryInt(const FString& StatName, const TArray<int32>& Data) | FinalNative+2 flags | | 0x24 |
| int32 GetGlobalStatHistoryFloat(const FString& StatName, const TArray<float>& Data) | FinalNative+2 flags | | 0x24 |
| bool GetGlobalStatFloat(const FString& StatName, const float& Data) | FinalNative+2 flags | | 0x15 |
| FString GetAchievementName(int32 AchievementIndex) | FinalNative+2 flags | | 0x18 |
| void GetAchievementIcon(const FString& AchievementName, const UTexture2D*& Icon) | FinalNative+2 flags | | 0x18 |
| FString GetAchievementDisplayAttribute(const FString& AchievementName, const FString& Key) | FinalNative+2 flags | | 0x30 |
| void GetAchievementAndUnlockTime(const FString& AchievementName, const bool& bAchieved, const FDateTime& UnlockTime) | FinalNative+2 flags | | 0x20 |
| bool GetAchievementAchievedPercent(const FString& AchievementName, const float& Percent) | FinalNative+2 flags | | 0x15 |
| bool GetAchievement(const FString& AchievementName) | FinalNative+2 flags | | 0x11 |
| bool ClearAchievement(const FString& AchievementName) | FinalNative+2 flags | | 0x11 |
| bool CacheCurrentStats() | FinalNative+2 flags | | 0x01 |