| void UnlockAchievementForPC(APlayerController* PC, TSoftObjectPtr<URGAchievement>& Achievement) | FinalNative+2 flags | | 0x30 |
| void UnlockAchievement(ULocalPlayer* LocalPlayer, TSoftObjectPtr<URGAchievement>& Achievement) | FinalNative+2 flags | | 0x30 |
| void IncrementAchivementForPC(APlayerController* PC, TSoftObjectPtr<URGAchievementStat>& Achievement) | FinalNative+2 flags | | 0x30 |
| void IncrementAchivement(ULocalPlayer* LocalPlayer, TSoftObjectPtr<URGAchievementStat>& Achievement) | FinalNative+2 flags | | 0x30 |
| void IncrementAchievementForPCByAmount(APlayerController* PC, TSoftObjectPtr<URGAchievementStat>& Achievement, int32 Amount) | FinalNative+2 flags | | 0x34 |
| void IncrementAchievementByAmount(ULocalPlayer* LocalPlayer, TSoftObjectPtr<URGAchievementStat>& Achievement, int32 Amount) | FinalNative+2 flags | | 0x34 |
| void BroadcastAchievementUnlocked(UObject* WorldContextObject, TSoftObjectPtr<URGAchievement>& Achievement) | FinalNative+2 flags | | 0x30 |