Zdexby TheHolyOneZ
6,144 classes
Class

URedpointAbilityCharacterBlueprintLibrary

: UBlueprintFunctionLibrary : UObject
/Script/RedpointEOSFrameworkExtra.RedpointAbilityCharacterBlueprintLibrary 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/RedpointEOSFrameworkExtra
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 8

SignatureFlagsNativeParams
bool IsPrimaryAbilityInstanceActive(UAbilitySystemComponent* AbilitySystemComponent, const FGameplayAbilitySpecHandle& Handle)FinalNative+2 flags0x0D
bool IsAbilitySpecHandleValid(const FGameplayAbilitySpecHandle& Handle)FinalNative+2 flags0x05
void GiveAbilityFromClass(ARedpointAbilityBaseCharacter* Character, TSubclassOf<UGameplayAbility> AbilityClass, int32 Level, int32 InputIndex, FGameplayAbilitySpecHandle& Handle, const bool& Success)FinalNative+1 flags0x1D
UGameplayAbility* GetPrimaryAbilityInstanceFromHandle(UAbilitySystemComponent* AbilitySystemComponent, const FGameplayAbilitySpecHandle& Handle)FinalNative+2 flags0x18
UGameplayAbility* GetPrimaryAbilityInstanceFromClass(UAbilitySystemComponent* AbilitySystemComponent, TSubclassOf<UGameplayAbility> InAbilityClass)FinalNative+2 flags0x18
FGameplayAbilitySpecHandle FindAbilitySpecHandleForClass(UAbilitySystemComponent* AbilitySystem, TSubclassOf<UGameplayAbility> AbilityClass, UObject* OptionalSourceObject)FinalNative+2 flags0x1C
void ClearAllAbilities(ARedpointAbilityBaseCharacter* Character)FinalNative+1 flags0x08
void ClearAbilityFromClass(ARedpointAbilityBaseCharacter* Character, FGameplayAbilitySpecHandle& Handle, const bool& Success)FinalNative+1 flags0x0D