| 0x01 | bBuoyancyEnabled | bool | 7 flags | true |
| 0x01 | bKeepFloatingObjectsAwake | bool | 7 flags | false |
| 0x003A | 0x02 | padding / unreflected |
| 0x04 | WaterDensity | float | 7 flags | 1 |
| 0x04 | WaterDrag | float | 7 flags | 1 |
| 0x01 | CollisionChannelForWaterObjects | ECollisionChannel | 7 flags | ECC_WorldStatic |
| 0x0045 | 0x03 | padding / unreflected |
| 0x04 | MaxNumBoundsSubdivisions | int32 | 7 flags | 2 |
| 0x04 | MinBoundsSubdivisionVol | float | 7 flags | 1953125 |
| 0x01 | SurfaceTouchCallbackFlags | uint8 | 7 flags | 5 |
| 0x0051 | 0x03 | padding / unreflected |
| 0x04 | MinVelocityForSurfaceTouchCallback | float | 7 flags | 100 |
| 0x01 | bEnableSplineKeyCacheGrid | bool | 7 flags | true |
| 0x0059 | 0x03 | padding / unreflected |
| 0x04 | SplineKeyCacheGridSize | float | 7 flags | 300 |
| 0x04 | SplineKeyCacheLimit | uint32 | 7 flags | 256 |
| 0x0064 | 0x04 | unreflected bytes to end of UBuoyancyRuntimeSettings |