| void OnSurfaceTouching(AWaterBody* WaterBodyActor, UPrimitiveComponent* WaterComponent, UPrimitiveComponent* SubmergedComponent, float SubmergedVolume, const FVector& SubmergedCenterOfMass, const FVector& SubmergedVelocity) | EventPublic | | 0x50 |
| void OnSurfaceTouchEnd(AWaterBody* WaterBodyActor, UPrimitiveComponent* WaterComponent, UPrimitiveComponent* SubmergedComponent, float SubmergedVolume, const FVector& SubmergedCenterOfMass, const FVector& SubmergedVelocity) | EventPublic | | 0x50 |
| void OnSurfaceTouchBegin(AWaterBody* WaterBodyActor, UPrimitiveComponent* WaterComponent, UPrimitiveComponent* SubmergedComponent, float SubmergedVolume, const FVector& SubmergedCenterOfMass, const FVector& SubmergedVelocity) | EventPublic | | 0x50 |