Zdexby TheHolyOneZ
6,144 classes
Class

ABP_LavaZone_C

: ABP_Event_C : AActor : UObject
/Game/Ride/Interactables/Hazards/BP_LavaZone.BP_LavaZone_C 0x0348 (840 B) align 8 inherited 0x02E1 5 scripted vtable /Game/Ride/Interactables/Hazards/BP_LavaZone
0x00x0348

Members 9

OffsetSizeNameTypeFlagsDefault
0x02E10x07padding / unreflected
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08BoxUBoxComponent*6 flagsnullptr
0x10Damage SettingsFST_Damage_Settings4 flags{DamageSettings_3_30564F9F4F750E3BDF4FD881BA5956BA=[3 items…
0x08OverlappingActorAActor*7 flagsnullptr
0x08LeavingActorAActor*7 flagsnullptr
0x08FireTimerFTimerHandle5 flags{Handle=0}
0x10OverlappingActorsTArray<AActor*>4 flags[]
0x10PPArrayTArray<FWeightedBlendable>3 flags[]
0x08CameraUCameraComponent*7 flagsnullptr
Inherited from ABP_Event_C 9
OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x01ReoccuringTriggerbool6 flagsfalse
0x02B90x07padding / unreflected
0x08MinRetriggerTimedouble6 flags1
0x08MaxRetriggerTimedouble6 flags1
0x08InitialDelayToTriggerdouble6 flags0
0x04MaxAmountTriggersint326 flags10
0x04CurrentAmountTriggersint327 flags0
0x01IsStoppedbool6 flagsfalse
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 6boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 5

SignatureFlagsNativeParams
void SetBurningPP(AActor* TargetActor, bool Enable)
Script24 statements · 645 bytes of bytecode
0x0000K2Node_DynamicCast_AsBP_First_Person_Character = Cast<BP_FirstPersonCharacter_C>(TargetActor);0x0024K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Character);0x0041if (!(K2Node_DynamicCast_bSuccess_1)) goto Label_0205;0x004FCamera = K2Node_DynamicCast_AsBP_First_Person_Character.FirstPersonCamera;0x0078Label_0078:0x0078PPArray = Camera.PostProcessSettings.WeightedBlendables.Array;0x00BBCallFunc_SelectFloat_ReturnValue = SelectFloat(1, 0, Enable);0x00F2K2Node_MakeStruct_Weight_ImplicitCast = Cast<3>(CallFunc_SelectFloat_ReturnValue);0x010FK2Node_MakeStruct_WeightedBlendable.Weight = K2Node_MakeStruct_Weight_ImplicitCast;0x0133K2Node_MakeStruct_WeightedBlendable.Object = /Game/Ride/SharedMaterials/PostProcess/PPM_InsideFire.PPM_InsideFire;0x014F/Script/Engine.Default__KismetArrayLibrary.Array_Set(PPArray, 1, K2Node_MakeStruct_WeightedBlendable, true);0x0187K2Node_MakeStruct_WeightedBlendables.Array = PPArray;0x01ABK2Node_MakeStruct_PostProcessSettings.WeightedBlendables = K2Node_MakeStruct_WeightedBlendables;0x01CFCamera.PostProcessSettings = K2Node_MakeStruct_PostProcessSettings;0x0200goto Label_0282;0x0205Label_0205:0x0205K2Node_DynamicCast_AsBP_Vehicle_Winnebago_01 = Cast<BP_Vehicle_Winnebago_01_C>(TargetActor);0x0229K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Vehicle_Winnebago_01);0x0246if (!(K2Node_DynamicCast_bSuccess)) goto Label_0282;0x0254Camera = K2Node_DynamicCast_AsBP_Vehicle_Winnebago_01.Camera;0x027Dgoto Label_0078;0x0282Label_0282:0x0282return;0x0284// end of script
Public0x09
void FireDamage()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_LavaZone(1996);0x000Freturn;0x0011// end of script
0x00
void BndEvt__BP_LavaZone_Box_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)
Script9 statements · 126 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent_1 = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor_1 = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp_1 = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex_1 = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_BP_LavaZone(2176);0x007Breturn;0x007D// end of script
0x120
void BndEvt__BP_LavaZone_Box_K2Node_ComponentBoundEvent_1_ComponentEndOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex)
Script7 statements · 90 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048ExecuteUbergraph_BP_LavaZone(15);0x0057return;0x0059// end of script
0x1C
void ExecuteUbergraph_BP_LavaZone(int32 EntryPoint)
Script74 statements · 2,203 bytes of bytecode
0x0000PushFlow(Label_0898);0x0005goto [EntryPoint];0x000FLeavingActor = K2Node_ComponentBoundEvent_OtherActor;0x0022CallFunc_NotEqual_ObjectObject_ReturnValue = NotEqual_ObjectObject(K2Node_ComponentBoundEvent_OtherActor, this);0x0040if (!(CallFunc_NotEqual_ObjectObject_ReturnValue)) PopFlow();0x004ASetBurningPP(LeavingActor, false);0x0062CallFunc_IsServer_ReturnValue_1 = IsServer(this);0x0077if (!(CallFunc_IsServer_ReturnValue_1)) PopFlow();0x0081CallFunc_Array_RemoveItem_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_RemoveItem(OverlappingActors, LeavingActor);0x00BDK2Node_DynamicCast_AsBP_First_Person_Character = Cast<BP_FirstPersonCharacter_C>(LeavingActor);0x00E1K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Character);0x00FEif (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x0108CallFunc_GetPlayerControllerFromID_ReturnValue = GetPlayerControllerFromID(this, 0);0x0122K2Node_DynamicCast_AsBP_First_Person_Player_Controller = Cast<BP_FirstPersonPlayerController_C>(CallFunc_GetPlayerControllerFromID_ReturnValue);0x0146K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Player_Controller);0x0163if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x016DCallFunc_Array_IsEmpty_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_IsEmpty(OverlappingActors);0x01A0if (!(CallFunc_Array_IsEmpty_ReturnValue)) PopFlow();0x01AAK2_ClearAndInvalidateTimerHandle(this, FireTimer);0x01BEPopFlow();0x01BFLabel_01BF:0x01BFPushFlow(Label_03B3);0x01C4/Script/Engine.Default__KismetArrayLibrary.Array_Get(OverlappingActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x01FFK2Node_DynamicCast_AsBP_First_Person_Player_Controller_1.Server_HitTarget(CallFunc_Array_Get_Item, this, HitResult{0, 1f, 0f, Vector_NetQuantize{0, 0, 0}, Vector_NetQuantize{0, 0, 0}, Vector_NetQuantizeNormal{0, 0, 0}, Vector_NetQuantizeNormal{0, 0, 0}, Vector_NetQuantize{0, 0, 0}, Vector_NetQuantize{0, 0, 0}, 0f, -1, 0, 0, false, false, nullptr, ActorInstanceHandle{nullptr}, nullptr, FName(None), FName(None)}, FVector(0, 0, 0), Damage Settings);0x03B2PopFlow();0x03B3Label_03B3:0x03B3CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x03DDTemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x03F8Label_03F8:0x03F8CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(OverlappingActors);0x0433CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x0459if (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x0463Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x047Egoto Label_01BF;0x0483Label_0483:0x0483K2Node_CreateDelegate_OutputDelegate.Bind(this, FireDamage);0x049ACallFunc_K2_SetTimerDelegate_ReturnValue = K2_SetTimerDelegate(K2Node_CreateDelegate_OutputDelegate, 1.5f, true, false, 0f, 0f);0x04D0FireTimer = CallFunc_K2_SetTimerDelegate_ReturnValue;0x04EBPopFlow();0x04ECLabel_04EC:0x04ECTemp_int_Array_Index_Variable = 0;0x0503goto Label_03F8;0x0508Label_0508:0x0508CallFunc_IsServer_ReturnValue = IsServer(this);0x051Dif (!(CallFunc_IsServer_ReturnValue)) PopFlow();0x0527CallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(OverlappingActors, OverlappingActor);0x056BCallFunc_GetPlayerControllerFromID_ReturnValue_2 = GetPlayerControllerFromID(this, 0);0x0585K2Node_DynamicCast_AsBP_First_Person_Player_Controller_2 = Cast<BP_FirstPersonPlayerController_C>(CallFunc_GetPlayerControllerFromID_ReturnValue_2);0x05A9K2Node_DynamicCast_bSuccess_3 = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Player_Controller_2);0x05C6if (!(K2Node_DynamicCast_bSuccess_3)) PopFlow();0x05D0K2Node_DynamicCast_AsBP_First_Person_Player_Controller_2.Server_HitTarget(OverlappingActor, this, HitResult{0, 1f, 0f, Vector_NetQuantize{0, 0, 0}, Vector_NetQuantize{0, 0, 0}, Vector_NetQuantizeNormal{0, 0, 0}, Vector_NetQuantizeNormal{0, 0, 0}, Vector_NetQuantize{0, 0, 0}, Vector_NetQuantize{0, 0, 0}, 0f, -1, 0, 0, false, false, nullptr, ActorInstanceHandle{nullptr}, nullptr, FName(None), FName(None)}, FVector(0, 0, 0), Damage Settings);0x0783CallFunc_K2_IsTimerActiveHandle_ReturnValue = K2_IsTimerActiveHandle(this, FireTimer);0x07A1if (!(CallFunc_K2_IsTimerActiveHandle_ReturnValue)) goto Label_0483;0x07AFPopFlow();0x07B0Label_07B0:0x07B0Temp_int_Loop_Counter_Variable = 0;0x07C7goto Label_04EC;0x07CCCallFunc_GetPlayerControllerFromID_ReturnValue_1 = GetPlayerControllerFromID(this, 0);0x07E6K2Node_DynamicCast_AsBP_First_Person_Player_Controller_1 = Cast<BP_FirstPersonPlayerController_C>(CallFunc_GetPlayerControllerFromID_ReturnValue_1);0x080AK2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Player_Controller_1);0x0827if (!(K2Node_DynamicCast_bSuccess_2)) PopFlow();0x0831goto Label_07B0;0x0836Label_0836:0x0836SetBurningPP(OverlappingActor, true);0x084Egoto Label_0508;0x0853Label_0853:0x0853CallFunc_NotEqual_ObjectObject_ReturnValue_1 = NotEqual_ObjectObject(OverlappingActor, this);0x0871if (!(CallFunc_NotEqual_ObjectObject_ReturnValue_1)) PopFlow();0x087Bgoto Label_0836;0x0880OverlappingActor = K2Node_ComponentBoundEvent_OtherActor_1;0x0893goto Label_0853;0x0898Label_0898:0x0898return;0x089A// end of script
Final0x04