0x00x0468
Members 18
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x02E1 | 0x07 | padding / unreflected | |||
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | TargetPrevisFireZone | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | ActualFireZone | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x01 | Exploded | bool | 7 flags | false | |
| 0x0301 | 0x07 | padding / unreflected | |||
| 0x10 | Damage Settings | FST_Damage_Settings | 4 flags | {DamageSettings_3_30564F9F4F750E3BDF4FD881BA5956BA=[3 items… | |
| 0x08 | OverlappingActor | AActor* | 7 flags | nullptr | |
| 0x08 | LeavingActor | AActor* | 7 flags | nullptr | |
| 0x08 | FireTimer | FTimerHandle | 5 flags | {Handle=0} | |
| 0x10 | OverlappingActors | TArray<AActor*> | 4 flags | [] | |
| 0x18 | StartLocation | FVector | 7 flags | {X=0, Y=0, Z=0} | |
| 0x08 | TimeToFinish | double | 6 flags | 10 | |
| 0x08 | LoopTimer | FTimerHandle | 5 flags | {Handle=0} | |
| 0x08 | OverallTimer | FTimerHandle | 5 flags | {Handle=0} | |
| 0x18 | TargetWorldLocation | FVector | 6 flags | {X=0, Y=0, Z=0} | |
| 0x0388 | 0x08 | padding / unreflected | |||
| 0x60 | StartTransform | FTransform | 6 flags | {Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}… | |
| 0x60 | TargetTransform | FTransform | 6 flags | {Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}… | |
| 0x10 | PPArray | TArray<FWeightedBlendable> | 3 flags | [] | |
| 0x08 | Camera | UCameraComponent* | 7 flags | nullptr | |
Inherited from ABP_Event_C 9
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x01 | ReoccuringTrigger | bool | 6 flags | false | |
| 0x02B9 | 0x07 | padding / unreflected | |||
| 0x08 | MinRetriggerTime | double | 6 flags | 1 | |
| 0x08 | MaxRetriggerTime | double | 6 flags | 1 | |
| 0x08 | InitialDelayToTrigger | double | 6 flags | 0 | |
| 0x04 | MaxAmountTriggers | int32 | 6 flags | 10 | |
| 0x04 | CurrentAmountTriggers | int32 | 7 flags | 0 | |
| 0x01 | IsStopped | bool | 6 flags | false | |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x005C | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 6 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0200 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 11
| Signature | Flags | Native | Params |
|---|---|---|---|
void SetBurningPP(AActor* TargetActor, bool Enable)Script24 statements · 645 bytes of bytecode0x0000K2Node_DynamicCast_AsBP_First_Person_Character = Cast<BP_FirstPersonCharacter_C>(TargetActor);0x0024K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Character);0x0041if (!(K2Node_DynamicCast_bSuccess_1)) goto Label_0205;0x004FCamera = K2Node_DynamicCast_AsBP_First_Person_Character.FirstPersonCamera;0x0078Label_0078:0x0078PPArray = Camera.PostProcessSettings.WeightedBlendables.Array;0x00BBCallFunc_SelectFloat_ReturnValue = SelectFloat(1, 0, Enable);0x00F2K2Node_MakeStruct_Weight_ImplicitCast = Cast<3>(CallFunc_SelectFloat_ReturnValue);0x010FK2Node_MakeStruct_WeightedBlendable.Weight = K2Node_MakeStruct_Weight_ImplicitCast;0x0133K2Node_MakeStruct_WeightedBlendable.Object = /Game/Ride/SharedMaterials/PostProcess/PPM_InsideFire.PPM_InsideFire;0x014F/Script/Engine.Default__KismetArrayLibrary.Array_Set(PPArray, 1, K2Node_MakeStruct_WeightedBlendable, true);0x0187K2Node_MakeStruct_WeightedBlendables.Array = PPArray;0x01ABK2Node_MakeStruct_PostProcessSettings.WeightedBlendables = K2Node_MakeStruct_WeightedBlendables;0x01CFCamera.PostProcessSettings = K2Node_MakeStruct_PostProcessSettings;0x0200goto Label_0282;0x0205Label_0205:0x0205K2Node_DynamicCast_AsBP_Vehicle_Winnebago_01 = Cast<BP_Vehicle_Winnebago_01_C>(TargetActor);0x0229K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Vehicle_Winnebago_01);0x0246if (!(K2Node_DynamicCast_bSuccess)) goto Label_0282;0x0254Camera = K2Node_DynamicCast_AsBP_Vehicle_Winnebago_01.Camera;0x027Dgoto Label_0078;0x0282Label_0282:0x0282return;0x0284// end of script | Public | 0x09 | |
void UserConstructionScript()Script4 statements · 47 bytes of bytecode0x0000UserConstructionScript();0x000ATargetPrevisFireZone.SetVisibility(false, false);0x002Creturn;0x002E// end of script | EventPublic | 0x00 | |
void FireDamage()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_FireZone_Big(2099);0x000Freturn;0x0011// end of script | 0x00 | ||
void BndEvt__BP_FireZone_Big_Cube_K2Node_ComponentBoundEvent_4_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)Script9 statements · 126 bytes of bytecode0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent_1 = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor_1 = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp_1 = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex_1 = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_BP_FireZone_Big(2251);0x007Breturn;0x007D// end of script | 0x120 | ||
void BndEvt__BP_FireZone_Big_Cube_K2Node_ComponentBoundEvent_5_ComponentEndOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex)Script7 statements · 90 bytes of bytecode0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048ExecuteUbergraph_BP_FireZone_Big(2339);0x0057return;0x0059// end of script | 0x1C | ||
void MoveActorTowardsScenePoint()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_FireZone_Big(2427);0x000Freturn;0x0011// end of script | 0x00 | ||
void StartEvent()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_FireZone_Big(2706);0x000Freturn;0x0011// end of script | 0x00 | ||
void CustomEvent()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_FireZone_Big(2875);0x000Freturn;0x0011// end of script | 0x00 | ||
void ShowPrevis()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_FireZone_Big(2916);0x000Freturn;0x0011// end of script | 0x00 | ||
void HidePrevis()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_FireZone_Big(2951);0x000Freturn;0x0011// end of script | 0x00 | ||
void ExecuteUbergraph_BP_FireZone_Big(int32 EntryPoint)Script97 statements · 2,989 bytes of bytecode0x0000PushFlow(Label_0BAA);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FCallFunc_IsServer_ReturnValue = IsServer(this);0x0024if (!(CallFunc_IsServer_ReturnValue)) PopFlow();0x002ECallFunc_Array_RemoveItem_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_RemoveItem(OverlappingActors, LeavingActor);0x006AK2Node_DynamicCast_AsBP_First_Person_Character = Cast<BP_FirstPersonCharacter_C>(LeavingActor);0x008EK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Character);0x00ABif (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x00B5CallFunc_GetPlayerControllerFromID_ReturnValue = GetPlayerControllerFromID(this, 0);0x00CFK2Node_DynamicCast_AsBP_First_Person_Player_Controller = Cast<BP_FirstPersonPlayerController_C>(CallFunc_GetPlayerControllerFromID_ReturnValue);0x00F3K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Player_Controller);0x0110if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x011ACallFunc_Array_IsEmpty_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_IsEmpty(OverlappingActors);0x014Dif (!(CallFunc_Array_IsEmpty_ReturnValue)) PopFlow();0x0157K2_ClearAndInvalidateTimerHandle(this, FireTimer);0x016BPopFlow();0x016CLabel_016C:0x016CK2Node_CreateDelegate_OutputDelegate.Bind(this, FireDamage);0x0183CallFunc_K2_SetTimerDelegate_ReturnValue = K2_SetTimerDelegate(K2Node_CreateDelegate_OutputDelegate, 1.5f, true, false, 0f, 0f);0x01B9FireTimer = CallFunc_K2_SetTimerDelegate_ReturnValue;0x01D4PopFlow();0x01D5Label_01D5:0x01D5K2Node_CreateDelegate_OutputDelegate_1.Bind(this, MoveActorTowardsScenePoint);0x01ECCallFunc_K2_SetTimerDelegate_ReturnValue_1 = K2_SetTimerDelegate(K2Node_CreateDelegate_OutputDelegate_1, 0.01f, true, false, 0f, 0f);0x0222LoopTimer = CallFunc_K2_SetTimerDelegate_ReturnValue_1;0x023DK2Node_CreateDelegate_OutputDelegate_2.Bind(this, CustomEvent);0x0254CallFunc_K2_SetTimerDelegate_Time_ImplicitCast = Cast<3>(TimeToFinish);0x0271CallFunc_K2_SetTimerDelegate_ReturnValue_2 = K2_SetTimerDelegate(K2Node_CreateDelegate_OutputDelegate_2, CallFunc_K2_SetTimerDelegate_Time_ImplicitCast, false, false, 0f, 0f);0x02ABOverallTimer = CallFunc_K2_SetTimerDelegate_ReturnValue_2;0x02C6PopFlow();0x02C7Label_02C7:0x02C7PushFlow(Label_04BB);0x02CC/Script/Engine.Default__KismetArrayLibrary.Array_Get(OverlappingActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0307K2Node_DynamicCast_AsBP_First_Person_Player_Controller_1.Server_HitTarget(CallFunc_Array_Get_Item, this, HitResult{0, 1f, 0f, Vector_NetQuantize{0, 0, 0}, Vector_NetQuantize{0, 0, 0}, Vector_NetQuantizeNormal{0, 0, 0}, Vector_NetQuantizeNormal{0, 0, 0}, Vector_NetQuantize{0, 0, 0}, Vector_NetQuantize{0, 0, 0}, 0f, -1, 0, 0, false, false, nullptr, ActorInstanceHandle{nullptr}, nullptr, FName(None), FName(None)}, FVector(0, 0, 0), Damage Settings);0x04BAPopFlow();0x04BBLabel_04BB:0x04BBCallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x04E5Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0500Label_0500:0x0500CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(OverlappingActors);0x053BCallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x0561if (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x056BTemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x0586goto Label_02C7;0x058BLabel_058B:0x058BCallFunc_IsServer_ReturnValue_1 = IsServer(this);0x05A0if (!(CallFunc_IsServer_ReturnValue_1)) PopFlow();0x05AACallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(OverlappingActors, OverlappingActor);0x05EECallFunc_GetPlayerControllerFromID_ReturnValue_2 = GetPlayerControllerFromID(this, 0);0x0608K2Node_DynamicCast_AsBP_First_Person_Player_Controller_2 = Cast<BP_FirstPersonPlayerController_C>(CallFunc_GetPlayerControllerFromID_ReturnValue_2);0x062CK2Node_DynamicCast_bSuccess_3 = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Player_Controller_2);0x0649if (!(K2Node_DynamicCast_bSuccess_3)) PopFlow();0x0653K2Node_DynamicCast_AsBP_First_Person_Player_Controller_2.Server_HitTarget(OverlappingActor, this, HitResult{0, 1f, 0f, Vector_NetQuantize{0, 0, 0}, Vector_NetQuantize{0, 0, 0}, Vector_NetQuantizeNormal{0, 0, 0}, Vector_NetQuantizeNormal{0, 0, 0}, Vector_NetQuantize{0, 0, 0}, Vector_NetQuantize{0, 0, 0}, 0f, -1, 0, 0, false, false, nullptr, ActorInstanceHandle{nullptr}, nullptr, FName(None), FName(None)}, FVector(0, 0, 0), Damage Settings);0x0806CallFunc_K2_IsTimerActiveHandle_ReturnValue = K2_IsTimerActiveHandle(this, FireTimer);0x0824if (!(CallFunc_K2_IsTimerActiveHandle_ReturnValue)) goto Label_016C;0x0832PopFlow();0x0833CallFunc_GetPlayerControllerFromID_ReturnValue_1 = GetPlayerControllerFromID(this, 0);0x084DK2Node_DynamicCast_AsBP_First_Person_Player_Controller_1 = Cast<BP_FirstPersonPlayerController_C>(CallFunc_GetPlayerControllerFromID_ReturnValue_1);0x0871K2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Player_Controller_1);0x088Eif (!(K2Node_DynamicCast_bSuccess_2)) PopFlow();0x0898Temp_int_Loop_Counter_Variable = 0;0x08AFTemp_int_Array_Index_Variable = 0;0x08C6goto Label_0500;0x08CBOverlappingActor = K2Node_ComponentBoundEvent_OtherActor_1;0x08DECallFunc_NotEqual_ObjectObject_ReturnValue_1 = NotEqual_ObjectObject(OverlappingActor, this);0x08FCif (!(CallFunc_NotEqual_ObjectObject_ReturnValue_1)) PopFlow();0x0906SetBurningPP(OverlappingActor, true);0x091Egoto Label_058B;0x0923LeavingActor = K2Node_ComponentBoundEvent_OtherActor;0x0936CallFunc_NotEqual_ObjectObject_ReturnValue = NotEqual_ObjectObject(K2Node_ComponentBoundEvent_OtherActor, this);0x0954if (!(CallFunc_NotEqual_ObjectObject_ReturnValue)) PopFlow();0x095ESetBurningPP(LeavingActor, false);0x0976goto Label_000F;0x097BCallFunc_K2_GetTimerElapsedTimeHandle_ReturnValue = K2_GetTimerElapsedTimeHandle(this, OverallTimer);0x09A1CallFunc_MapRangeClamped_Value_ImplicitCast = Cast<4>(CallFunc_K2_GetTimerElapsedTimeHandle_ReturnValue);0x09BECallFunc_MapRangeClamped_ReturnValue = MapRangeClamped(CallFunc_MapRangeClamped_Value_ImplicitCast, 0, TimeToFinish, 0, 1);0x0A07CallFunc_TLerp_Alpha_ImplicitCast = Cast<3>(CallFunc_MapRangeClamped_ReturnValue);0x0A24CallFunc_TLerp_ReturnValue = TLerp(StartTransform, TargetTransform, CallFunc_TLerp_Alpha_ImplicitCast, 0);0x0A5DActualFireZone.K2_SetWorldTransform(CallFunc_TLerp_ReturnValue, false, CallFunc_K2_SetWorldTransform_SweepHitResult, false);0x0A91PopFlow();0x0A92StartEvent();0x0A9CCallFunc_K2_GetComponentToWorld_ReturnValue = ActualFireZone.K2_GetComponentToWorld();0x0ACEStartTransform = CallFunc_K2_GetComponentToWorld_ReturnValue;0x0AE9CallFunc_K2_GetComponentToWorld_ReturnValue_1 = TargetPrevisFireZone.K2_GetComponentToWorld();0x0B1BTargetTransform = CallFunc_K2_GetComponentToWorld_ReturnValue_1;0x0B36goto Label_01D5;0x0B3BK2_ClearAndInvalidateTimerHandle(this, LoopTimer);0x0B4FK2_ClearAndInvalidateTimerHandle(this, OverallTimer);0x0B63PopFlow();0x0B64TargetPrevisFireZone.SetVisibility(true, false);0x0B86PopFlow();0x0B87TargetPrevisFireZone.SetVisibility(false, false);0x0BA9PopFlow();0x0BAALabel_0BAA:0x0BAAreturn;0x0BAC// end of script | Final | 0x04 |