Zdexby TheHolyOneZ
6,144 classes
Class

ABP_FireZone_C

: AActor : UObject
/Game/Ride/Interactables/FireZone/BP_FireZone.BP_FireZone_C 0x0318 (792 B) align 8 inherited 0x02A8 7 scripted vtable /Game/Ride/Interactables/FireZone/BP_FireZone
0x00x0318

Members 13

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08SignificanceUSignificanceComponent*6 flagsnullptr
0x08NiagaraUNiagaraComponent*6 flagsnullptr
0x08CapsuleUCapsuleComponent*6 flagsnullptr
0x01Explodedbool7 flagsfalse
0x02C90x07padding / unreflected
0x10Damage SettingsFST_Damage_Settings4 flags{DamageSettings_3_30564F9F4F750E3BDF4FD881BA5956BA=[3 items…
0x08OverlappingActorAActor*7 flagsnullptr
0x08LeavingActorAActor*7 flagsnullptr
0x08FireTimerFTimerHandle5 flags{Handle=0}
0x10OverlappingActorsTArray<AActor*>4 flags[]
0x04Healthint327 flags3
0x01StartWithImpulsebool7 flagsfalse
0x030D0x03padding / unreflected
0x08FireSFXUAudioComponent*7 flagsnullptr
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 6boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 7

SignatureFlagsNativeParams
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_FireZone(960);0x000Freturn;0x0011// end of script
EventProtected0x00
void BndEvt__BP_Interactable_LandMine_Capsule_K2Node_ComponentBoundEvent_1_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)
Script9 statements · 126 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent_1 = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor_1 = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp_1 = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex_1 = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_BP_FireZone(1181);0x007Breturn;0x007D// end of script
0x120
void BndEvt__BP_FireZone_Capsule_K2Node_ComponentBoundEvent_2_ComponentEndOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex)
Script7 statements · 90 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048ExecuteUbergraph_BP_FireZone(2381);0x0057return;0x0059// end of script
0x1C
void FireDamage()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_FireZone(2789);0x000Freturn;0x0011// end of script
0x00
void BndEvt__BP_FireZone_Significance_K2Node_ComponentBoundEvent_0_OnSignificanceUpdated__DelegateSignature(const FGameplayTag& OldSignificance, const FGameplayTag& NewSignificance)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OldSignificance = OldSignificance;0x0012PersistentFrame.K2Node_ComponentBoundEvent_NewSignificance = NewSignificance;0x0024ExecuteUbergraph_BP_FireZone(2895);0x0033return;0x0035// end of script
0x10
void ReceiveDestroyed()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_FireZone(15);0x000Freturn;0x0011// end of script
EventPublic0x00
void ExecuteUbergraph_BP_FireZone(int32 EntryPoint)
Script107 statements · 3,167 bytes of bytecode
0x0000PushFlow(Label_0C5C);0x0005goto [EntryPoint];0x000FCallFunc_IsValid_ReturnValue = IsValid(FireSFX);0x002Cif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0036FireSFX.Stop();0x005APopFlow();0x005BLabel_005B:0x005BPushFlow(Label_024F);0x0060/Script/Engine.Default__KismetArrayLibrary.Array_Get(OverlappingActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x009BK2Node_DynamicCast_AsBP_First_Person_Player_Controller_1.Server_HitTarget(CallFunc_Array_Get_Item, this, HitResult{0, 1f, 0f, Vector_NetQuantize{0, 0, 0}, Vector_NetQuantize{0, 0, 0}, Vector_NetQuantizeNormal{0, 0, 0}, Vector_NetQuantizeNormal{0, 0, 0}, Vector_NetQuantize{0, 0, 0}, Vector_NetQuantize{0, 0, 0}, 0f, -1, 0, 0, false, false, nullptr, ActorInstanceHandle{nullptr}, nullptr, FName(None), FName(None)}, FVector(0, 0, 0), Damage Settings);0x024EPopFlow();0x024FLabel_024F:0x024FCallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0279Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0294Label_0294:0x0294CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(OverlappingActors);0x02CFCallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x02F5if (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x02FFTemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x031Agoto Label_005B;0x031FLabel_031F:0x031FTemp_int_Array_Index_Variable = 0;0x0336goto Label_0294;0x033BLabel_033B:0x033BTemp_int_Loop_Counter_Variable = 0;0x0352goto Label_031F;0x0357Label_0357:0x0357K2Node_CreateDelegate_OutputDelegate.Bind(this, FireDamage);0x036ECallFunc_K2_SetTimerDelegate_ReturnValue = K2_SetTimerDelegate(K2Node_CreateDelegate_OutputDelegate, 1.5f, true, false, 0f, 0f);0x03A4FireTimer = CallFunc_K2_SetTimerDelegate_ReturnValue;0x03BFPopFlow();0x03C0ReceiveBeginPlay();0x03CAif (!(StartWithImpulse)) PopFlow();0x03D4CallFunc_Conv_DoubleToVector_ReturnValue = Conv_DoubleToVector(1000);0x03F9CallFunc_RandomUnitVectorInConeInDegrees_ReturnValue = RandomUnitVectorInConeInDegrees(FVector(0, 0, 1), 90f);0x0433CallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_RandomUnitVectorInConeInDegrees_ReturnValue, CallFunc_Conv_DoubleToVector_ReturnValue);0x0461Capsule.AddImpulse(CallFunc_Multiply_VectorVector_ReturnValue, FName(None), true);0x049CPopFlow();0x049DOverlappingActor = K2Node_ComponentBoundEvent_OtherActor_1;0x04B0CallFunc_NotEqual_ObjectObject_ReturnValue = NotEqual_ObjectObject(K2Node_ComponentBoundEvent_OtherActor_1, this);0x04CEif (!(CallFunc_NotEqual_ObjectObject_ReturnValue)) PopFlow();0x04D8K2Node_DynamicCast_AsBP_Fire_Extinguisher_Foam = Cast<BP_FireExtinguisher_Foam_C>(OverlappingActor);0x04FCK2Node_DynamicCast_bSuccess_4 = Cast<1>(K2Node_DynamicCast_AsBP_Fire_Extinguisher_Foam);0x0519if (!(K2Node_DynamicCast_bSuccess_4)) goto Label_0659;0x0527CallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(Health, 1);0x0551Temp_int_Variable = CallFunc_Subtract_IntInt_ReturnValue;0x056CHealth = Temp_int_Variable;0x0587Health = Temp_int_Variable;0x05A2CallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(Health, 0);0x05C4if (!(CallFunc_LessEqual_IntInt_ReturnValue)) PopFlow();0x05CECallFunc_GetPlayerControllerFromID_ReturnValue_3 = GetPlayerControllerFromID(this, 0);0x05E8K2Node_DynamicCast_AsBP_First_Person_Player_Controller_3 = Cast<BP_FirstPersonPlayerController_C>(CallFunc_GetPlayerControllerFromID_ReturnValue_3);0x060CK2Node_DynamicCast_bSuccess_5 = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Player_Controller_3);0x0629if (!(K2Node_DynamicCast_bSuccess_5)) PopFlow();0x0633K2Node_DynamicCast_AsBP_First_Person_Player_Controller_3.Server_DestroyActor(this);0x0658PopFlow();0x0659Label_0659:0x0659CallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(OverlappingActors, K2Node_ComponentBoundEvent_OtherActor_1);0x069DCallFunc_IsServer_ReturnValue = IsServer(this);0x06B2if (!(CallFunc_IsServer_ReturnValue)) PopFlow();0x06BCCallFunc_GetPlayerControllerFromID_ReturnValue_2 = GetPlayerControllerFromID(this, 0);0x06D6K2Node_DynamicCast_AsBP_First_Person_Player_Controller_2 = Cast<BP_FirstPersonPlayerController_C>(CallFunc_GetPlayerControllerFromID_ReturnValue_2);0x06FAK2Node_DynamicCast_bSuccess_3 = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Player_Controller_2);0x0717if (!(K2Node_DynamicCast_bSuccess_3)) PopFlow();0x0721K2Node_DynamicCast_AsBP_First_Person_Player_Controller_2.Server_HitTarget(OverlappingActor, this, HitResult{0, 1f, 0f, Vector_NetQuantize{0, 0, 0}, Vector_NetQuantize{0, 0, 0}, Vector_NetQuantizeNormal{0, 0, 0}, Vector_NetQuantizeNormal{0, 0, 0}, Vector_NetQuantize{0, 0, 0}, Vector_NetQuantize{0, 0, 0}, 0f, -1, 0, 0, false, false, nullptr, ActorInstanceHandle{nullptr}, nullptr, FName(None), FName(None)}, FVector(0, 0, 0), Damage Settings);0x08D4CallFunc_K2_IsTimerActiveHandle_ReturnValue = K2_IsTimerActiveHandle(this, FireTimer);0x08F2if (!(CallFunc_K2_IsTimerActiveHandle_ReturnValue)) goto Label_0357;0x0900PopFlow();0x0901Label_0901:0x0901CallFunc_IsValid_ReturnValue_1 = IsValid(FireSFX);0x091Eif (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x0928FireSFX.Stop();0x094CPopFlow();0x094DLeavingActor = K2Node_ComponentBoundEvent_OtherActor;0x0960CallFunc_NotEqual_ObjectObject_ReturnValue_1 = NotEqual_ObjectObject(K2Node_ComponentBoundEvent_OtherActor, this);0x097Eif (!(CallFunc_NotEqual_ObjectObject_ReturnValue_1)) PopFlow();0x0988CallFunc_Array_RemoveItem_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_RemoveItem(OverlappingActors, K2Node_ComponentBoundEvent_OtherActor);0x09C4CallFunc_IsServer_ReturnValue_1 = IsServer(this);0x09D9if (!(CallFunc_IsServer_ReturnValue_1)) PopFlow();0x09E3K2Node_DynamicCast_AsBP_First_Person_Character = Cast<BP_FirstPersonCharacter_C>(LeavingActor);0x0A07K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Character);0x0A24if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x0A2ECallFunc_GetPlayerControllerFromID_ReturnValue = GetPlayerControllerFromID(this, 0);0x0A48K2Node_DynamicCast_AsBP_First_Person_Player_Controller = Cast<BP_FirstPersonPlayerController_C>(CallFunc_GetPlayerControllerFromID_ReturnValue);0x0A6CK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Player_Controller);0x0A89if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0A93CallFunc_Array_IsEmpty_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_IsEmpty(OverlappingActors);0x0AC6if (!(CallFunc_Array_IsEmpty_ReturnValue)) PopFlow();0x0AD0K2_ClearAndInvalidateTimerHandle(this, FireTimer);0x0AE4PopFlow();0x0AE5CallFunc_GetPlayerControllerFromID_ReturnValue_1 = GetPlayerControllerFromID(this, 0);0x0AFFK2Node_DynamicCast_AsBP_First_Person_Player_Controller_1 = Cast<BP_FirstPersonPlayerController_C>(CallFunc_GetPlayerControllerFromID_ReturnValue_1);0x0B23K2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Player_Controller_1);0x0B40if (!(K2Node_DynamicCast_bSuccess_2)) PopFlow();0x0B4Agoto Label_033B;0x0B4FGameplayTagsK2Node_SwitchGameplayTag_CmpSuccess = NotEqual_TagTag(K2Node_ComponentBoundEvent_NewSignificance, "Significance.High");0x0B7Fif (!(GameplayTagsK2Node_SwitchGameplayTag_CmpSuccess)) goto Label_0BCE;0x0B8DGameplayTagsK2Node_SwitchGameplayTag_CmpSuccess = NotEqual_TagTag(K2Node_ComponentBoundEvent_NewSignificance, "Significance.Medium");0x0BBFif (!(GameplayTagsK2Node_SwitchGameplayTag_CmpSuccess)) goto Label_0901;0x0BCDPopFlow();0x0BCELabel_0BCE:0x0BCECallFunc_SpawnSoundAttached_ReturnValue = SpawnSoundAttached(/Game/Ride/Audio/Metasounds/World/Fire/MSS_World_Fire_Single.MSS_World_Fire_Single, Capsule, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x0C48FireSFX = CallFunc_SpawnSoundAttached_ReturnValue;0x0C5BPopFlow();0x0C5CLabel_0C5C:0x0C5Creturn;0x0C5E// end of script
Final0x04