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118,319 functions in ApplicationStackAssembly.dll
- .cctorApplicationState
- .ctorApplicationStateSettings
- .ctorApplicationStateSettings
- .ctorApplicationStack
- .ctor<Execute>d__30
- .ctor<WaitUntilWeAreTheActiveState>d__46
- .ctorApplicationState
- <WaitUntilWeAreTheActiveState>b__46_0ApplicationState
- add__onStateOverrideChangeApplicationStack
- AddStateOnStackApplicationStack
- ApplyStackTransactionApplicationStack
- ApplyStateOverrideApplicationStack
- ApplyStateOverrideApplicationState
- AwakeApplicationStack
- CheckStackIntegrityApplicationStack
- CleanupStateApplicationState
- CreateApplicationStack
- CreateAndAddStateOnStackApplicationStack
- EndAllGameplayStatesApplicationStack
- EndStateApplicationState
- ExecuteApplicationState
- ForceUpdateStateOverrideApplicationStack
- get_IsEndedApplicationState
- get_IsGameplayStateApplicationState
- get_IsModalApplicationState
- get_IsPausedApplicationState
- get_IsStartedApplicationState
- get_IsUpdatingApplicationState
- get_LastOverrideApplicationStack
- get_PriorityApplicationState
- get_StateIDApplicationState
- GetStateOverrideFromStackApplicationStack
- InitStateOverride
- KillDebugApplicationState
- MoveNext<Execute>d__30
- MoveNext<WaitUntilWeAreTheActiveState>d__46
- OnAddedOnStackApplicationState
- OnApplicationStackChangedApplicationStack
- OnRemovedFromStackApplicationState
- OnStateEndedApplicationState
- OnStateEndedOrPausedApplicationState
- OnStatePausedApplicationState
- OnStateResumedApplicationState
- OnStateStartedApplicationState
- OnStateStartedOrResumedApplicationState
- OnStateUpdateApplicationState
- remove__onStateOverrideChangeApplicationStack
- RemoveStateApplicationStack
- RemoveStateOnStackApplicationStack
- SetupIApplicationStateSetup`1
- StartExecutionCoroutineApplicationState
- StartStateApplicationState
- StopExecutionCoroutineApplicationState
- System.Collections.Generic.IEnumerator<System.Object>.get_Current<Execute>d__30
- System.Collections.Generic.IEnumerator<System.Object>.get_Current<WaitUntilWeAreTheActiveState>d__46
- System.Collections.IEnumerator.get_Current<Execute>d__30
- System.Collections.IEnumerator.get_Current<WaitUntilWeAreTheActiveState>d__46
- System.Collections.IEnumerator.Reset<Execute>d__30
- System.Collections.IEnumerator.Reset<WaitUntilWeAreTheActiveState>d__46
- System.IDisposable.Dispose<Execute>d__30
- System.IDisposable.Dispose<WaitUntilWeAreTheActiveState>d__46
- ToDebugStringStateOverride
- UpdateApplicationStack
- UpdateApplicationStackApplicationStack
- WaitUntilWeAreTheActiveStateApplicationState
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