| void add__onStateOverrideChange() | | — | 0x00 |
| void remove__onStateOverrideChange() | | — | 0x00 |
| void get_LastOverride() | | — | 0x00 |
| void Awake() | | — | 0x00 |
| void Update() | | — | 0x00 |
| void CreateAndAddStateOnStack() | | — | 0x00 |
| void Create() | | — | 0x00 |
| void AddStateOnStack() | | — | 0x00 |
| void ApplyStackTransaction() | | — | 0x00 |
| void RemoveStateOnStack() | | — | 0x00 |
| void RemoveState() | | — | 0x00 |
| void CheckStackIntegrity() | | — | 0x00 |
| void UpdateApplicationStack() | | — | 0x00 |
| void OnApplicationStackChanged() | | — | 0x00 |
| void ForceUpdateStateOverride() | | — | 0x00 |
| void GetStateOverrideFromStack() | | — | 0x00 |
| void ApplyStateOverride() | | — | 0x00 |
| void EndAllGameplayStates() | | — | 0x00 |
| void .ctor() | | — | 0x00 |