| void get_Priority() | | — | 0x00 |
| void get_IsModal() | | — | 0x00 |
| void get_StateID() | | — | 0x00 |
| void get_IsUpdating() | | — | 0x00 |
| void get_IsStarted() | | — | 0x00 |
| void get_IsEnded() | | — | 0x00 |
| void get_IsPaused() | | — | 0x00 |
| void get_IsGameplayState() | | — | 0x00 |
| void StartExecutionCoroutine() | | — | 0x00 |
| void Execute() | | — | 0x00 |
| void StopExecutionCoroutine() | | — | 0x00 |
| void ApplyStateOverride() | | — | 0x00 |
| void StartState() | | — | 0x00 |
| void EndState() | | — | 0x00 |
| void CleanupState() | | — | 0x00 |
| void OnAddedOnStack() | | — | 0x00 |
| void OnRemovedFromStack() | | — | 0x00 |
| void OnStateStarted() | | — | 0x00 |
| void OnStateUpdate() | | — | 0x00 |
| void OnStateEnded() | | — | 0x00 |
| void OnStatePaused() | | — | 0x00 |
| void OnStateResumed() | | — | 0x00 |
| void OnStateStartedOrResumed() | | — | 0x00 |
| void OnStateEndedOrPaused() | | — | 0x00 |
| void KillDebug() | | — | 0x00 |
| void WaitUntilWeAreTheActiveState() | | — | 0x00 |
| void .ctor() | | — | 0x00 |
| void .cctor() | | — | 0x00 |
| void <WaitUntilWeAreTheActiveState>b__46_0() | | — | 0x00 |