Zdexby TheHolyOneZ
GamesRoad 96v10862367 static metadata-only

Road 96 / v10862367 static metadata-only

Unity IL2CPP dumped 2026-09-19 · uploaded by Ꭲ𝒉𝒆𝗭 · Zircon 0.7.0 · report

Runtime and source

Runtime
Unity IL2CPP
Evidence
  • header tiles the file with 2 int32 per entry and 31 spans, 0 bytes of padding and 0 left over
  • span 2 is the identifier blob: 133505 names, 95% identifier bytes
  • span 19 is the type table: 18277 records of 88 bytes, declaring 8 ranges that partition another table exactly
  • type name is slot 0, namespace 1
  • metadata tokens: type slot 21, field slot 2, method slot 5
  • tables named by shape: strings 2, types 19, images 20, fields 11, methods 5, parameters 10, properties 4, events 3, nested types 15
  • read from global-metadata.dat with no process: names, namespaces and tokens are exact, and field types, field offsets and method addresses are absent because they live in the binary rather than in the metadata
  • every type is filed as a class: struct and enum come from a type's parent, which is an index into the binary rather than anything in this file. A dual run takes that from the runtime
Process
Module base
Method
static
Read from
global-metadata.dat
Dumped
2026-09-19 06:23 UTC
Zircon
0.7.0 · schema 3
Index
83.1 MB SQLite from 35.5 MB JSON · search: fts5

Largest packages

191 in total
Types per package. The full list is in the browser sidebar.

Runtime addresses

module-relative · click to copy
Globals0
NameAddress
No globals recorded.
Derived runtime offsets0
FieldOffset
No offsets recorded.

Downloads

Generated on the server from this dump. Free for research and modding; see the terms.

Or from the terminal: zircon fetch 44. A .usmap describes Unreal asset serialisation and a Unity build has no equivalent, so neither it nor the C++ SDK is offered here — zircon emit renders this dump into the formats that do apply.

40 downloads so far.