Zdexby TheHolyOneZ
9,523 structs
Struct

ShadowDrawingSettings

: ValueType : Object
UnityEngine.Rendering.ShadowDrawingSettings, UnityEngine.CoreModule 0x0128 (296 B) UnityEngine.CoreModule.dll
implements IEquatable`1
0x00x0128

Members 8

OffsetSizeNameTypeFlags
0x10m_CullingResultsCullingResultsPrivate
0x04m_LightIndexintPrivate
0x04m_SplitIndexintPrivate
0x04m_UseRenderingLayerMaskTestintPrivate
0x04m_BatchLayerMaskuintPrivate
0xFCm_SplitDataShadowSplitDataPrivate
0x04m_ObjectsFilterShadowObjectsFilterPrivate
0x04m_ProjectionTypeBatchCullingProjectionTypePrivate
0x01240x04unreflected bytes to end of ShadowDrawingSettings

Functions 5

SignatureFlagsNativeParams
void set_useRenderingLayerMaskTest(bool value)Public+1 flags0x01
void .ctor(const CullingResults& cullingResults, int lightIndex)Public+1 flags0x10
bool Equals(const ShadowDrawingSettings& other)PublicFinal+2 flags0x128
bool Equals(object obj)Public+1 flags0x08
int GetHashCode()Public+1 flags0x04

Used by 9

types with a member, parameter or interface of this type