Zdexby TheHolyOneZ
9,523 structs
Struct

ShadowSplitData

: ValueType : Object
UnityEngine.Rendering.ShadowSplitData, UnityEngine.CoreModule 0x00FC (252 B) UnityEngine.CoreModule.dll
implements IEquatable`1
0x00x00FC

Members 8

OffsetSizeNameTypeFlags
—0x04k_MaximumCullingPlaneCountintPrivateStatic+1 flags
0x04maximumCullingPlaneCountintPublicStatic+1 flags
0x04m_CullingPlaneCountintPrivate
0xA0m_CullingPlanes<m_CullingPlanes>e__FixedBuffer1 flags
0x10m_CullingSphereVector4Private
0x04m_ShadowCascadeBlendCullingFactorfloatPrivate
0x04m_CullingNearPlanefloatPrivate
0x40m_CullingMatrixMatrix4x4Private

Functions 8

SignatureFlagsNativeParams
int get_cullingPlaneCount()Public+1 flags0x04
Vector4 get_cullingSphere()Public+1 flags0x10
void set_shadowCascadeBlendCullingFactor(float value)Public+1 flags0x04
Plane GetCullingPlane(int index)Public0x10
bool Equals(const ShadowSplitData& other)PublicFinal+2 flags0xFC
bool Equals(object obj)Public+1 flags0x08
int GetHashCode()Public+1 flags0x04
void .cctor()PrivateStatic+1 flags0x00

Used by 16

types with a member, parameter or interface of this type