Zdexby TheHolyOneZ
9,523 structs
Struct

PlayableHandle

: ValueType : Object
UnityEngine.Playables.PlayableHandle, UnityEngine.CoreModule 0x0010 (16 B) UnityEngine.CoreModule.dll
implements IEquatable`1
0x00x0010

Members 3

OffsetSizeNameTypeFlags
0x08m_Handlelong1 flags
0x04m_Versionuint1 flags
0x10m_NullPlayableHandlePrivateStatic+1 flags

Functions 10

SignatureFlagsNativeParams
bool IsPlayableOfType()1 flags0x01
PlayableHandle get_Null()PublicStatic+1 flags0x10
bool op_Equality(const PlayableHandle& x, const PlayableHandle& y)PublicStatic+1 flags0x10
bool Equals(object p)Public+1 flags0x08
bool Equals(const PlayableHandle& other)PublicFinal+2 flags0x10
int GetHashCode()Public+1 flags0x04
bool CompareVersion(const PlayableHandle& lhs, const PlayableHandle& rhs)Static+1 flags0x10
bool IsValid()1 flags0x01
Type GetPlayableType()1 flags0x08
void .cctor()PrivateStatic+1 flags0x00

Used by 22

types with a member, parameter or interface of this type