| void EnableVertexStreams(const ParticleSystemVertexStreams& streams) | Public | | 0x04 |
| void DisableVertexStreams(const ParticleSystemVertexStreams& streams) | Public | | 0x04 |
| bool AreVertexStreamsEnabled(const ParticleSystemVertexStreams& streams) | Public | | 0x04 |
| ParticleSystemVertexStreams GetEnabledVertexStreams(const ParticleSystemVertexStreams& streams) | Public | | 0x04 |
| void Internal_SetVertexStreams(const ParticleSystemVertexStreams& streams, bool enabled) | 1 flags | | 0x04 |
| ParticleSystemVertexStreams Internal_GetEnabledVertexStreams(const ParticleSystemVertexStreams& streams) | 1 flags | | 0x04 |
| void BakeMesh(Mesh mesh, bool useTransform) | Public | | 0x08 |
| void BakeMesh(Mesh mesh, Camera camera, bool useTransform) | Public | | 0x08 |
| void BakeTrailsMesh(Mesh mesh, bool useTransform) | Public | | 0x08 |
| void BakeTrailsMesh(Mesh mesh, Camera camera, bool useTransform) | Public | | 0x08 |
| ParticleSystemRenderSpace get_alignment() | Public+1 flags | | 0x04 |
| void set_alignment(const ParticleSystemRenderSpace& value) | Public+1 flags | | 0x04 |
| ParticleSystemRenderMode get_renderMode() | Public+1 flags | | 0x04 |
| void set_renderMode(const ParticleSystemRenderMode& value) | Public+1 flags | | 0x04 |
| ParticleSystemMeshDistribution get_meshDistribution() | Public+1 flags | | 0x04 |
| void set_meshDistribution(const ParticleSystemMeshDistribution& value) | Public+1 flags | | 0x04 |
| ParticleSystemSortMode get_sortMode() | Public+1 flags | | 0x04 |
| void set_sortMode(const ParticleSystemSortMode& value) | Public+1 flags | | 0x04 |
| float get_lengthScale() | Public+1 flags | | 0x04 |
| void set_lengthScale(float value) | Public+1 flags | | 0x04 |
| float get_velocityScale() | Public+1 flags | | 0x04 |
| void set_velocityScale(float value) | Public+1 flags | | 0x04 |
| float get_cameraVelocityScale() | Public+1 flags | | 0x04 |
| void set_cameraVelocityScale(float value) | Public+1 flags | | 0x04 |
| float get_normalDirection() | Public+1 flags | | 0x04 |
| void set_normalDirection(float value) | Public+1 flags | | 0x04 |
| float get_shadowBias() | Public+1 flags | | 0x04 |
| void set_shadowBias(float value) | Public+1 flags | | 0x04 |
| float get_sortingFudge() | Public+1 flags | | 0x04 |
| void set_sortingFudge(float value) | Public+1 flags | | 0x04 |
| float get_minParticleSize() | Public+1 flags | | 0x04 |
| void set_minParticleSize(float value) | Public+1 flags | | 0x04 |
| float get_maxParticleSize() | Public+1 flags | | 0x04 |
| void set_maxParticleSize(float value) | Public+1 flags | | 0x04 |
| Vector3 get_pivot() | Public+1 flags | | 0x0C |
| void set_pivot(const Vector3& value) | Public+1 flags | | 0x0C |
| Vector3 get_flip() | Public+1 flags | | 0x0C |
| void set_flip(const Vector3& value) | Public+1 flags | | 0x0C |
| SpriteMaskInteraction get_maskInteraction() | Public+1 flags | | 0x04 |
| void set_maskInteraction(const SpriteMaskInteraction& value) | Public+1 flags | | 0x04 |
| Material get_trailMaterial() | Public+1 flags | | 0x08 |
| void set_trailMaterial(Material value) | Public+1 flags | | 0x08 |
| void set_oldTrailMaterial(Material value) | 2 flags | | 0x08 |
| bool get_enableGPUInstancing() | Public+1 flags | | 0x01 |
| void set_enableGPUInstancing(bool value) | Public+1 flags | | 0x01 |
| bool get_allowRoll() | Public+1 flags | | 0x01 |
| void set_allowRoll(bool value) | Public+1 flags | | 0x01 |
| bool get_freeformStretching() | Public+1 flags | | 0x01 |
| void set_freeformStretching(bool value) | Public+1 flags | | 0x01 |
| bool get_rotateWithStretchDirection() | Public+1 flags | | 0x01 |
| void set_rotateWithStretchDirection(bool value) | Public+1 flags | | 0x01 |
| Mesh get_mesh() | Public+1 flags | | 0x08 |
| void set_mesh(Mesh value) | Public+1 flags | | 0x08 |
| int GetMeshes(const Mesh[]& meshes) | Public | | 0x08 |
| void SetMeshes(const Mesh[]& meshes, int size) | Public | | 0x08 |
| void SetMeshes(const Mesh[]& meshes) | Public | | 0x08 |
| int GetMeshWeightings(const float[]& weightings) | Public | | 0x08 |
| void SetMeshWeightings(const float[]& weightings, int size) | Public | | 0x08 |
| void SetMeshWeightings(const float[]& weightings) | Public | | 0x08 |
| int get_meshCount() | Public+1 flags | | 0x04 |
| void BakeMesh(Mesh mesh, const ParticleSystemBakeMeshOptions& options) | Public | | 0x08 |
| void BakeMesh(Mesh mesh, Camera camera, const ParticleSystemBakeMeshOptions& options) | Public | | 0x08 |
| void BakeTrailsMesh(Mesh mesh, const ParticleSystemBakeMeshOptions& options) | Public | | 0x08 |
| void BakeTrailsMesh(Mesh mesh, Camera camera, const ParticleSystemBakeMeshOptions& options) | Public | | 0x08 |
| int BakeTexture(ref Texture2D& verticesTexture, const ParticleSystemBakeTextureOptions& options) | Public | | 0x08 |
| int BakeTexture(ref Texture2D& verticesTexture, Camera camera, const ParticleSystemBakeTextureOptions& options) | Public | | 0x08 |
| Texture2D BakeTextureNoIndicesInternal(Texture2D verticesTexture, Camera camera, const ParticleSystemBakeTextureOptions& options, ref int& indexCount) | Private | | 0x08 |
| int BakeTexture(ref Texture2D& verticesTexture, ref Texture2D& indicesTexture, const ParticleSystemBakeTextureOptions& options) | Public | | 0x08 |
| int BakeTexture(ref Texture2D& verticesTexture, ref Texture2D& indicesTexture, Camera camera, const ParticleSystemBakeTextureOptions& options) | Public | | 0x08 |
| BakeTextureOutput BakeTextureInternal(Texture2D verticesTexture, Texture2D indicesTexture, Camera camera, const ParticleSystemBakeTextureOptions& options, ref int& indexCount) | Private | | 0x10 |
| int BakeTrailsTexture(ref Texture2D& verticesTexture, ref Texture2D& indicesTexture, const ParticleSystemBakeTextureOptions& options) | Public | | 0x08 |
| int BakeTrailsTexture(ref Texture2D& verticesTexture, ref Texture2D& indicesTexture, Camera camera, const ParticleSystemBakeTextureOptions& options) | Public | | 0x08 |
| BakeTextureOutput BakeTrailsTextureInternal(Texture2D verticesTexture, Texture2D indicesTexture, Camera camera, const ParticleSystemBakeTextureOptions& options, ref int& indexCount) | Private | | 0x10 |
| int get_activeVertexStreamsCount() | Public+1 flags | | 0x04 |
| void SetActiveVertexStreams(List<UnityEngine.ParticleSystemVertexStream> streams) | Public | | 0x08 |
| void GetActiveVertexStreams(List<UnityEngine.ParticleSystemVertexStream> streams) | Public | | 0x08 |
| int get_activeTrailVertexStreamsCount() | Public+1 flags | | 0x04 |
| void SetActiveTrailVertexStreams(List<UnityEngine.ParticleSystemVertexStream> streams) | Public | | 0x08 |
| void GetActiveTrailVertexStreams(List<UnityEngine.ParticleSystemVertexStream> streams) | Public | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |
| ParticleSystemRenderSpace get_alignment_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_alignment_Injected(long _unity_self, const ParticleSystemRenderSpace& value) | PrivateStatic | | 0x08 |
| ParticleSystemRenderMode get_renderMode_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_renderMode_Injected(long _unity_self, const ParticleSystemRenderMode& value) | PrivateStatic | | 0x08 |
| ParticleSystemMeshDistribution get_meshDistribution_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_meshDistribution_Injected(long _unity_self, const ParticleSystemMeshDistribution& value) | PrivateStatic | | 0x08 |
| ParticleSystemSortMode get_sortMode_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_sortMode_Injected(long _unity_self, const ParticleSystemSortMode& value) | PrivateStatic | | 0x08 |
| float get_lengthScale_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_lengthScale_Injected(long _unity_self, float value) | PrivateStatic | | 0x08 |
| float get_velocityScale_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_velocityScale_Injected(long _unity_self, float value) | PrivateStatic | | 0x08 |
| float get_cameraVelocityScale_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_cameraVelocityScale_Injected(long _unity_self, float value) | PrivateStatic | | 0x08 |
| float get_normalDirection_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_normalDirection_Injected(long _unity_self, float value) | PrivateStatic | | 0x08 |
| float get_shadowBias_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_shadowBias_Injected(long _unity_self, float value) | PrivateStatic | | 0x08 |
| float get_sortingFudge_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_sortingFudge_Injected(long _unity_self, float value) | PrivateStatic | | 0x08 |
| float get_minParticleSize_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_minParticleSize_Injected(long _unity_self, float value) | PrivateStatic | | 0x08 |
| float get_maxParticleSize_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_maxParticleSize_Injected(long _unity_self, float value) | PrivateStatic | | 0x08 |
| void get_pivot_Injected(long _unity_self, ref Vector3& ret) | PrivateStatic | | 0x0C |
| void set_pivot_Injected(long _unity_self, ref Vector3& value) | PrivateStatic | | 0x0C |
| void get_flip_Injected(long _unity_self, ref Vector3& ret) | PrivateStatic | | 0x0C |
| void set_flip_Injected(long _unity_self, ref Vector3& value) | PrivateStatic | | 0x0C |
| SpriteMaskInteraction get_maskInteraction_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_maskInteraction_Injected(long _unity_self, const SpriteMaskInteraction& value) | PrivateStatic | | 0x08 |
| long get_trailMaterial_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_trailMaterial_Injected(long _unity_self, long value) | PrivateStatic | | 0x08 |
| void set_oldTrailMaterial_Injected(long _unity_self, long value) | PrivateStatic | | 0x08 |
| bool get_enableGPUInstancing_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_enableGPUInstancing_Injected(long _unity_self, bool value) | PrivateStatic | | 0x08 |
| bool get_allowRoll_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_allowRoll_Injected(long _unity_self, bool value) | PrivateStatic | | 0x08 |
| bool get_freeformStretching_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_freeformStretching_Injected(long _unity_self, bool value) | PrivateStatic | | 0x08 |
| bool get_rotateWithStretchDirection_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_rotateWithStretchDirection_Injected(long _unity_self, bool value) | PrivateStatic | | 0x08 |
| long get_mesh_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_mesh_Injected(long _unity_self, long value) | PrivateStatic | | 0x08 |
| int GetMeshes_Injected(long _unity_self, const Mesh[]& meshes) | PrivateStatic | | 0x08 |
| void SetMeshes_Injected(long _unity_self, const Mesh[]& meshes, int size) | PrivateStatic | | 0x08 |
| int GetMeshWeightings_Injected(long _unity_self, ref BlittableArrayWrapper& weightings) | PrivateStatic | | 0x10 |
| void SetMeshWeightings_Injected(long _unity_self, ref ManagedSpanWrapper& weightings, int size) | PrivateStatic | | 0x10 |
| int get_meshCount_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void BakeMesh_Injected(long _unity_self, long mesh, long camera, const ParticleSystemBakeMeshOptions& options) | PrivateStatic | | 0x08 |
| void BakeTrailsMesh_Injected(long _unity_self, long mesh, long camera, const ParticleSystemBakeMeshOptions& options) | PrivateStatic | | 0x08 |
| long BakeTextureNoIndicesInternal_Injected(long _unity_self, long verticesTexture, long camera, const ParticleSystemBakeTextureOptions& options, ref int& indexCount) | PrivateStatic | | 0x08 |
| void BakeTextureInternal_Injected(long _unity_self, long verticesTexture, long indicesTexture, long camera, const ParticleSystemBakeTextureOptions& options, ref int& indexCount, ref BakeTextureOutput& ret) | PrivateStatic | | 0x10 |
| void BakeTrailsTextureInternal_Injected(long _unity_self, long verticesTexture, long indicesTexture, long camera, const ParticleSystemBakeTextureOptions& options, ref int& indexCount, ref BakeTextureOutput& ret) | PrivateStatic | | 0x10 |
| int get_activeVertexStreamsCount_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void SetActiveVertexStreams_Injected(long _unity_self, ref BlittableListWrapper& streams) | PrivateStatic | | 0x18 |
| void GetActiveVertexStreams_Injected(long _unity_self, ref BlittableListWrapper& streams) | PrivateStatic | | 0x18 |
| int get_activeTrailVertexStreamsCount_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void SetActiveTrailVertexStreams_Injected(long _unity_self, ref BlittableListWrapper& streams) | PrivateStatic | | 0x18 |
| void GetActiveTrailVertexStreams_Injected(long _unity_self, ref BlittableListWrapper& streams) | PrivateStatic | | 0x18 |