Zdexby TheHolyOneZ
49,743 classes
Class

ParticleSystemRenderer

: Renderer : Component : Object : Object
UnityEngine.ParticleSystemRenderer, UnityEngine.ParticleSystemModule 0x0018 (24 B) inherited 0x0018 UnityEngine.ParticleSystemModule.dll
0x00x0018

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.
Inherited from Object 5
OffsetSizeNameTypeFlagsDefault
—0x04kInstanceID_NoneintPrivateStatic+1 flags8
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+2 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 139

SignatureFlagsNativeParams
void EnableVertexStreams(const ParticleSystemVertexStreams& streams)Public0x04
void DisableVertexStreams(const ParticleSystemVertexStreams& streams)Public0x04
bool AreVertexStreamsEnabled(const ParticleSystemVertexStreams& streams)Public0x04
ParticleSystemVertexStreams GetEnabledVertexStreams(const ParticleSystemVertexStreams& streams)Public0x04
void Internal_SetVertexStreams(const ParticleSystemVertexStreams& streams, bool enabled)1 flags0x04
ParticleSystemVertexStreams Internal_GetEnabledVertexStreams(const ParticleSystemVertexStreams& streams)1 flags0x04
void BakeMesh(Mesh mesh, bool useTransform)Public0x08
void BakeMesh(Mesh mesh, Camera camera, bool useTransform)Public0x08
void BakeTrailsMesh(Mesh mesh, bool useTransform)Public0x08
void BakeTrailsMesh(Mesh mesh, Camera camera, bool useTransform)Public0x08
ParticleSystemRenderSpace get_alignment()Public+1 flags0x04
void set_alignment(const ParticleSystemRenderSpace& value)Public+1 flags0x04
ParticleSystemRenderMode get_renderMode()Public+1 flags0x04
void set_renderMode(const ParticleSystemRenderMode& value)Public+1 flags0x04
ParticleSystemMeshDistribution get_meshDistribution()Public+1 flags0x04
void set_meshDistribution(const ParticleSystemMeshDistribution& value)Public+1 flags0x04
ParticleSystemSortMode get_sortMode()Public+1 flags0x04
void set_sortMode(const ParticleSystemSortMode& value)Public+1 flags0x04
float get_lengthScale()Public+1 flags0x04
void set_lengthScale(float value)Public+1 flags0x04
float get_velocityScale()Public+1 flags0x04
void set_velocityScale(float value)Public+1 flags0x04
float get_cameraVelocityScale()Public+1 flags0x04
void set_cameraVelocityScale(float value)Public+1 flags0x04
float get_normalDirection()Public+1 flags0x04
void set_normalDirection(float value)Public+1 flags0x04
float get_shadowBias()Public+1 flags0x04
void set_shadowBias(float value)Public+1 flags0x04
float get_sortingFudge()Public+1 flags0x04
void set_sortingFudge(float value)Public+1 flags0x04
float get_minParticleSize()Public+1 flags0x04
void set_minParticleSize(float value)Public+1 flags0x04
float get_maxParticleSize()Public+1 flags0x04
void set_maxParticleSize(float value)Public+1 flags0x04
Vector3 get_pivot()Public+1 flags0x0C
void set_pivot(const Vector3& value)Public+1 flags0x0C
Vector3 get_flip()Public+1 flags0x0C
void set_flip(const Vector3& value)Public+1 flags0x0C
SpriteMaskInteraction get_maskInteraction()Public+1 flags0x04
void set_maskInteraction(const SpriteMaskInteraction& value)Public+1 flags0x04
Material get_trailMaterial()Public+1 flags0x08
void set_trailMaterial(Material value)Public+1 flags0x08
void set_oldTrailMaterial(Material value)2 flags0x08
bool get_enableGPUInstancing()Public+1 flags0x01
void set_enableGPUInstancing(bool value)Public+1 flags0x01
bool get_allowRoll()Public+1 flags0x01
void set_allowRoll(bool value)Public+1 flags0x01
bool get_freeformStretching()Public+1 flags0x01
void set_freeformStretching(bool value)Public+1 flags0x01
bool get_rotateWithStretchDirection()Public+1 flags0x01
void set_rotateWithStretchDirection(bool value)Public+1 flags0x01
Mesh get_mesh()Public+1 flags0x08
void set_mesh(Mesh value)Public+1 flags0x08
int GetMeshes(const Mesh[]& meshes)Public0x08
void SetMeshes(const Mesh[]& meshes, int size)Public0x08
void SetMeshes(const Mesh[]& meshes)Public0x08
int GetMeshWeightings(const float[]& weightings)Public0x08
void SetMeshWeightings(const float[]& weightings, int size)Public0x08
void SetMeshWeightings(const float[]& weightings)Public0x08
int get_meshCount()Public+1 flags0x04
void BakeMesh(Mesh mesh, const ParticleSystemBakeMeshOptions& options)Public0x08
void BakeMesh(Mesh mesh, Camera camera, const ParticleSystemBakeMeshOptions& options)Public0x08
void BakeTrailsMesh(Mesh mesh, const ParticleSystemBakeMeshOptions& options)Public0x08
void BakeTrailsMesh(Mesh mesh, Camera camera, const ParticleSystemBakeMeshOptions& options)Public0x08
int BakeTexture(ref Texture2D& verticesTexture, const ParticleSystemBakeTextureOptions& options)Public0x08
int BakeTexture(ref Texture2D& verticesTexture, Camera camera, const ParticleSystemBakeTextureOptions& options)Public0x08
Texture2D BakeTextureNoIndicesInternal(Texture2D verticesTexture, Camera camera, const ParticleSystemBakeTextureOptions& options, ref int& indexCount)Private0x08
int BakeTexture(ref Texture2D& verticesTexture, ref Texture2D& indicesTexture, const ParticleSystemBakeTextureOptions& options)Public0x08
int BakeTexture(ref Texture2D& verticesTexture, ref Texture2D& indicesTexture, Camera camera, const ParticleSystemBakeTextureOptions& options)Public0x08
BakeTextureOutput BakeTextureInternal(Texture2D verticesTexture, Texture2D indicesTexture, Camera camera, const ParticleSystemBakeTextureOptions& options, ref int& indexCount)Private0x10
int BakeTrailsTexture(ref Texture2D& verticesTexture, ref Texture2D& indicesTexture, const ParticleSystemBakeTextureOptions& options)Public0x08
int BakeTrailsTexture(ref Texture2D& verticesTexture, ref Texture2D& indicesTexture, Camera camera, const ParticleSystemBakeTextureOptions& options)Public0x08
BakeTextureOutput BakeTrailsTextureInternal(Texture2D verticesTexture, Texture2D indicesTexture, Camera camera, const ParticleSystemBakeTextureOptions& options, ref int& indexCount)Private0x10
int get_activeVertexStreamsCount()Public+1 flags0x04
void SetActiveVertexStreams(List<UnityEngine.ParticleSystemVertexStream> streams)Public0x08
void GetActiveVertexStreams(List<UnityEngine.ParticleSystemVertexStream> streams)Public0x08
int get_activeTrailVertexStreamsCount()Public+1 flags0x04
void SetActiveTrailVertexStreams(List<UnityEngine.ParticleSystemVertexStream> streams)Public0x08
void GetActiveTrailVertexStreams(List<UnityEngine.ParticleSystemVertexStream> streams)Public0x08
void .ctor()Public+1 flags0x00
ParticleSystemRenderSpace get_alignment_Injected(long _unity_self)PrivateStatic0x08
void set_alignment_Injected(long _unity_self, const ParticleSystemRenderSpace& value)PrivateStatic0x08
ParticleSystemRenderMode get_renderMode_Injected(long _unity_self)PrivateStatic0x08
void set_renderMode_Injected(long _unity_self, const ParticleSystemRenderMode& value)PrivateStatic0x08
ParticleSystemMeshDistribution get_meshDistribution_Injected(long _unity_self)PrivateStatic0x08
void set_meshDistribution_Injected(long _unity_self, const ParticleSystemMeshDistribution& value)PrivateStatic0x08
ParticleSystemSortMode get_sortMode_Injected(long _unity_self)PrivateStatic0x08
void set_sortMode_Injected(long _unity_self, const ParticleSystemSortMode& value)PrivateStatic0x08
float get_lengthScale_Injected(long _unity_self)PrivateStatic0x08
void set_lengthScale_Injected(long _unity_self, float value)PrivateStatic0x08
float get_velocityScale_Injected(long _unity_self)PrivateStatic0x08
void set_velocityScale_Injected(long _unity_self, float value)PrivateStatic0x08
float get_cameraVelocityScale_Injected(long _unity_self)PrivateStatic0x08
void set_cameraVelocityScale_Injected(long _unity_self, float value)PrivateStatic0x08
float get_normalDirection_Injected(long _unity_self)PrivateStatic0x08
void set_normalDirection_Injected(long _unity_self, float value)PrivateStatic0x08
float get_shadowBias_Injected(long _unity_self)PrivateStatic0x08
void set_shadowBias_Injected(long _unity_self, float value)PrivateStatic0x08
float get_sortingFudge_Injected(long _unity_self)PrivateStatic0x08
void set_sortingFudge_Injected(long _unity_self, float value)PrivateStatic0x08
float get_minParticleSize_Injected(long _unity_self)PrivateStatic0x08
void set_minParticleSize_Injected(long _unity_self, float value)PrivateStatic0x08
float get_maxParticleSize_Injected(long _unity_self)PrivateStatic0x08
void set_maxParticleSize_Injected(long _unity_self, float value)PrivateStatic0x08
void get_pivot_Injected(long _unity_self, ref Vector3& ret)PrivateStatic0x0C
void set_pivot_Injected(long _unity_self, ref Vector3& value)PrivateStatic0x0C
void get_flip_Injected(long _unity_self, ref Vector3& ret)PrivateStatic0x0C
void set_flip_Injected(long _unity_self, ref Vector3& value)PrivateStatic0x0C
SpriteMaskInteraction get_maskInteraction_Injected(long _unity_self)PrivateStatic0x08
void set_maskInteraction_Injected(long _unity_self, const SpriteMaskInteraction& value)PrivateStatic0x08
long get_trailMaterial_Injected(long _unity_self)PrivateStatic0x08
void set_trailMaterial_Injected(long _unity_self, long value)PrivateStatic0x08
void set_oldTrailMaterial_Injected(long _unity_self, long value)PrivateStatic0x08
bool get_enableGPUInstancing_Injected(long _unity_self)PrivateStatic0x08
void set_enableGPUInstancing_Injected(long _unity_self, bool value)PrivateStatic0x08
bool get_allowRoll_Injected(long _unity_self)PrivateStatic0x08
void set_allowRoll_Injected(long _unity_self, bool value)PrivateStatic0x08
bool get_freeformStretching_Injected(long _unity_self)PrivateStatic0x08
void set_freeformStretching_Injected(long _unity_self, bool value)PrivateStatic0x08
bool get_rotateWithStretchDirection_Injected(long _unity_self)PrivateStatic0x08
void set_rotateWithStretchDirection_Injected(long _unity_self, bool value)PrivateStatic0x08
long get_mesh_Injected(long _unity_self)PrivateStatic0x08
void set_mesh_Injected(long _unity_self, long value)PrivateStatic0x08
int GetMeshes_Injected(long _unity_self, const Mesh[]& meshes)PrivateStatic0x08
void SetMeshes_Injected(long _unity_self, const Mesh[]& meshes, int size)PrivateStatic0x08
int GetMeshWeightings_Injected(long _unity_self, ref BlittableArrayWrapper& weightings)PrivateStatic0x10
void SetMeshWeightings_Injected(long _unity_self, ref ManagedSpanWrapper& weightings, int size)PrivateStatic0x10
int get_meshCount_Injected(long _unity_self)PrivateStatic0x08
void BakeMesh_Injected(long _unity_self, long mesh, long camera, const ParticleSystemBakeMeshOptions& options)PrivateStatic0x08
void BakeTrailsMesh_Injected(long _unity_self, long mesh, long camera, const ParticleSystemBakeMeshOptions& options)PrivateStatic0x08
long BakeTextureNoIndicesInternal_Injected(long _unity_self, long verticesTexture, long camera, const ParticleSystemBakeTextureOptions& options, ref int& indexCount)PrivateStatic0x08
void BakeTextureInternal_Injected(long _unity_self, long verticesTexture, long indicesTexture, long camera, const ParticleSystemBakeTextureOptions& options, ref int& indexCount, ref BakeTextureOutput& ret)PrivateStatic0x10
void BakeTrailsTextureInternal_Injected(long _unity_self, long verticesTexture, long indicesTexture, long camera, const ParticleSystemBakeTextureOptions& options, ref int& indexCount, ref BakeTextureOutput& ret)PrivateStatic0x10
int get_activeVertexStreamsCount_Injected(long _unity_self)PrivateStatic0x08
void SetActiveVertexStreams_Injected(long _unity_self, ref BlittableListWrapper& streams)PrivateStatic0x18
void GetActiveVertexStreams_Injected(long _unity_self, ref BlittableListWrapper& streams)PrivateStatic0x18
int get_activeTrailVertexStreamsCount_Injected(long _unity_self)PrivateStatic0x08
void SetActiveTrailVertexStreams_Injected(long _unity_self, ref BlittableListWrapper& streams)PrivateStatic0x18
void GetActiveTrailVertexStreams_Injected(long _unity_self, ref BlittableListWrapper& streams)PrivateStatic0x18

Used by 4

types with a member, parameter or interface of this type