implements ISceneManager
0x00x0028
Members 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | SceneLoaded | Action<Sentry.Unity.SceneAdapter | Private | — | |
| 0x08 | SceneUnloaded | Action<Sentry.Unity.SceneAdapter> | Private | — | |
| 0x08 | ActiveSceneChanged | Action<Sentry.Unity.SceneAdapter | Private | — | |
| 0x08 | Instance | SceneManagerAdapter | PublicStatic+1 flags | — |
Functions 12
| Signature | Flags | Native | Params |
|---|---|---|---|
| void add_SceneLoaded(Action<Sentry.Unity.SceneAdapter value) | PublicFinal+3 flags | 0x08 | |
| void remove_SceneLoaded(Action<Sentry.Unity.SceneAdapter value) | PublicFinal+3 flags | 0x08 | |
| void add_SceneUnloaded(Action<Sentry.Unity.SceneAdapter> value) | PublicFinal+3 flags | 0x08 | |
| void remove_SceneUnloaded(Action<Sentry.Unity.SceneAdapter> value) | PublicFinal+3 flags | 0x08 | |
| void add_ActiveSceneChanged(Action<Sentry.Unity.SceneAdapter value) | PublicFinal+3 flags | 0x08 | |
| void remove_ActiveSceneChanged(Action<Sentry.Unity.SceneAdapter value) | PublicFinal+3 flags | 0x08 | |
| void .ctor() | Private+1 flags | 0x00 | |
| SceneAdapter GetActiveScene() | PublicFinal+2 flags | 0x08 | |
| void .cctor() | PrivateStatic+1 flags | 0x00 | |
| void <.ctor>b__10_0(const Scene& scene, const LoadSceneMode& mode) | Private | 0x04 | |
| void <.ctor>b__10_1(const Scene& scene) | Private | 0x04 | |
| void <.ctor>b__10_2(const Scene& sceneFrom, const Scene& sceneTo) | Private | 0x04 |