Zdexby TheHolyOneZ
49,743 classes
Class

SceneManagerAdapter

: Object
Sentry.Unity.SceneManagerAdapter, Sentry.Unity 0x0028 (40 B) inherited 0x0010 Sentry.Unity.dll
implements ISceneManager
0x00x0028

Members 4

OffsetSizeNameTypeFlagsDefault
0x08SceneLoadedAction<Sentry.Unity.SceneAdapterPrivate—
0x08SceneUnloadedAction<Sentry.Unity.SceneAdapter>Private—
0x08ActiveSceneChangedAction<Sentry.Unity.SceneAdapterPrivate—
0x08InstanceSceneManagerAdapterPublicStatic+1 flags—

Functions 12

SignatureFlagsNativeParams
void add_SceneLoaded(Action<Sentry.Unity.SceneAdapter value)PublicFinal+3 flags0x08
void remove_SceneLoaded(Action<Sentry.Unity.SceneAdapter value)PublicFinal+3 flags0x08
void add_SceneUnloaded(Action<Sentry.Unity.SceneAdapter> value)PublicFinal+3 flags0x08
void remove_SceneUnloaded(Action<Sentry.Unity.SceneAdapter> value)PublicFinal+3 flags0x08
void add_ActiveSceneChanged(Action<Sentry.Unity.SceneAdapter value)PublicFinal+3 flags0x08
void remove_ActiveSceneChanged(Action<Sentry.Unity.SceneAdapter value)PublicFinal+3 flags0x08
void .ctor()Private+1 flags0x00
SceneAdapter GetActiveScene()PublicFinal+2 flags0x08
void .cctor()PrivateStatic+1 flags0x00
void <.ctor>b__10_0(const Scene& scene, const LoadSceneMode& mode)Private0x04
void <.ctor>b__10_1(const Scene& scene)Private0x04
void <.ctor>b__10_2(const Scene& sceneFrom, const Scene& sceneTo)Private0x04