| void add_SceneLoaded(Action<Sentry.Unity.SceneAdapter value) | Public+4 flags | | 0x08 |
| void remove_SceneLoaded(Action<Sentry.Unity.SceneAdapter value) | Public+4 flags | | 0x08 |
| void add_SceneUnloaded(Action<Sentry.Unity.SceneAdapter> value) | Public+4 flags | | 0x08 |
| void remove_SceneUnloaded(Action<Sentry.Unity.SceneAdapter> value) | Public+4 flags | | 0x08 |
| void add_ActiveSceneChanged(Action<Sentry.Unity.SceneAdapter value) | Public+4 flags | | 0x08 |
| void remove_ActiveSceneChanged(Action<Sentry.Unity.SceneAdapter value) | Public+4 flags | | 0x08 |
| SceneAdapter GetActiveScene() | Public+3 flags | — | 0x08 |