| bool Contains(GridReference location) | Public | | 0x08 |
| bool ContainsRect(int x, int y, GridReference bottomLeft, float width, float height) | PrivateStatic | | 0x08 |
| float DistanceToZone(GridReference location, Zone zone, FireMission fireMission, const Vector3[]& gridBounds) | PublicStatic | | 0x08 |
| GridReference Offset(GridReference origin, int offsetX, int offsetY) | PublicStatic | | 0x08 |
| void Decode(GridReference bl, ref int& baseX, ref int& baseY) | PrivateStatic | | 0x08 |
| GridReference GetRandomGridPosition(Random rng) | Public | | 0x08 |
| void ZoneToWorldCorners(const Vector3[]& gridBounds, ref Vector3[]& corners) | Public | | 0x08 |
| void RegionToWorldCorners(ZoneRegion region, const Vector3[]& gridBounds, ref Vector3[]& corners) | Public | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |
| void <DistanceToZone>g__CheckPoint|11_0(GridReference point, ref <>c__DisplayClass11_0& ) | Static+1 flags | | 0x20 |
| void <DistanceToZone>g__CheckZoneRect|11_1(GridReference bottomLeft, float width, float height, ref <>c__DisplayClass11_0& ) | Static+1 flags | | 0x20 |