| FireMission get_Instance() | PublicStatic+1 flags | | 0x08 |
| void set_Instance(FireMission value) | PrivateStatic+1 flags | | 0x08 |
| void OnValidate() | Private | | 0x00 |
| void Awake() | Private | | 0x00 |
| void OnEnable() | Private | | 0x00 |
| void OnDestroy() | Private | | 0x00 |
| void GenerateMission() | Public | | 0x00 |
| void ResetMissionRuntime() | Public | | 0x00 |
| Vector3[] GetGridBounds() | Public | | 0x08 |
| void Update() | Private | | 0x00 |
| Vector2 ToLocalSpace(const Vector3& worldPos) | Public | | 0x0C |
| MapEntity CreateMapEntity(const string& id, TextIdentifier name, int entityIDIndex, const Vector3& worldPos, const EntityRoles& role, int health, int armour, int stars, const MapEntityStates& startingState, const string& icon) | Public | | 0x0C |
| void MoveMapEntity(MapEntity entity, const Vector3& worldPos, bool continousMovement, float timespan) | Public | | 0x0C |
| void MoveMapEntity(MapEntity entity, const Vector3& worldPos, bool continousMovement, float timespan, double startedAt, double endsAt) | Public | | 0x0C |
| IEnumerator Internal_MoveEntity(MapEntity entity, const Vector3& worldPos, float timespan, double startedAt, double endsAt) | Public | | 0x0C |
| void RegisterMapEntity(MapEntity entity) | Public | | 0x08 |
| void SpawnRuntimeObjectForEntity(MapEntity entity) | Private | | 0x08 |
| string GetNoActiveAlternateTextForRoles(HashSet<EntityRoles> roles) | Public | | 0x08 |
| bool TryGetMapEntity(const string& id, ref MapEntity& entity) | Public | | 0x08 |
| void ProcessNotification(const string& notifID) | Public | | 0x08 |
| void ProcessEvent(EventData evt) | Public | | 0x08 |
| void SetEntityState(MapEntity entity, const MapEntityStates& newState) | Public | | 0x08 |
| void AutoAssignCoordinateRootIfNeeded() | Private | | 0x00 |
| void ClearSpawnedMarkersIfNeeded() | Private | | 0x00 |
| Vector2 SampleAreaPosition(RectTransform zone, Random rng) | 1 flags | | 0x08 |
| Vector3 RandomPointWorldInside(RectTransform zone, Random rng) | 1 flags | | 0x0C |
| void PositionInRootSpace(GameObject go, const Vector2& rootLocalPos) | Public | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |