| string ToString() | Public+1 flags | | 0x08 |
| void RandomiseSubGrid() | Public | | 0x00 |
| Vector3 GetLocation(const Vector3[]& gridBounds, bool fuzzyLocation) | Public | | 0x0C |
| Vector3 GetLocationBottomLeft(const Vector3[]& gridBounds) | Public | | 0x0C |
| GridReference FromLocalSpace(const Vector2& localSpace, float cellWidth, float cellHeight, bool yIncreasesUp) | PublicStatic | | 0x08 |
| GridReference FromLocalSpace(const Vector3& localSpace, float cellWidth, float cellHeight, bool yIncreasesUp) | PublicStatic | | 0x0C |
| void Move(const Vector2Int& delta) | Public | | 0x08 |
| Vector3 ClampToGridBounds(const Vector3& targetPos, const Vector3[]& gridBounds) | PublicStatic | | 0x0C |
| Vector3 ClampToGridBoundsLocal(const Vector3& localTargetPos, Transform localSpace, const Vector3[]& worldBounds) | PublicStatic | | 0x0C |
| void .ctor() | Public+1 flags | | 0x00 |