| Mesh CombineMeshes(Transform rootTransform, const MeshRenderer[]& renderers, ref Material[]& resultMaterials) | PublicStatic | | 0x08 |
| Mesh CombineMeshes(Transform rootTransform, const SkinnedMeshRenderer[]& renderers, ref Material[]& resultMaterials, ref Transform[]& resultBones) | PublicStatic | | 0x08 |
| Mesh CombineMeshes(const Mesh[]& meshes, const Matrix4x4[]& transforms, const Material[][]& materials, ref Material[]& resultMaterials) | PublicStatic | | 0x08 |
| Mesh CombineMeshes(const Mesh[]& meshes, const Matrix4x4[]& transforms, const Material[][]& materials, const Transform[][]& bones, ref Material[]& resultMaterials, ref Transform[]& resultBones) | PublicStatic | | 0x08 |
| void CopyVertexPositions(ICollection<UnityEngine.Vector3> list, const Vector3[]& arr) | PrivateStatic | | 0x08 |
| void CopyVertexAttributes(ref List<T>& dest, IEnumerable<T> src, int previousVertexCount, int meshVertexCount, int totalVertexCount, const uint8& defaultValue) | PrivateStatic | | 0x08 |
| T[] MergeArrays(const T[]& arr1, const T[]& arr2) | PrivateStatic | | 0x08 |
| void TransformVertices(const Vector3[]& vertices, ref Matrix4x4& transform) | PrivateStatic | | 0x40 |
| void TransformNormals(const Vector3[]& normals, ref Matrix4x4& transform) | PrivateStatic | | 0x40 |
| void TransformTangents(const Vector4[]& tangents, ref Matrix4x4& transform) | PrivateStatic | | 0x40 |
| void RemapBones(const BoneWeight[]& boneWeights, const int[]& boneIndices) | PrivateStatic | | 0x08 |
| bool CanReadMesh(Mesh mesh) | PrivateStatic | | 0x08 |