Zdexby TheHolyOneZ
36,909 classes
Class

MeshCombiner

: Object
MTAssets.UltimateLODSystem.MeshSimplifier.MeshCombiner, Assembly-CSharp-firstpass 0x0010 (16 B) inherited 0x0010 Assembly-CSharp-firstpass.dll
0x00x0010

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 12

SignatureFlagsNativeParams
Mesh CombineMeshes(Transform rootTransform, const MeshRenderer[]& renderers, ref Material[]& resultMaterials)PublicStatic0x08
Mesh CombineMeshes(Transform rootTransform, const SkinnedMeshRenderer[]& renderers, ref Material[]& resultMaterials, ref Transform[]& resultBones)PublicStatic0x08
Mesh CombineMeshes(const Mesh[]& meshes, const Matrix4x4[]& transforms, const Material[][]& materials, ref Material[]& resultMaterials)PublicStatic0x08
Mesh CombineMeshes(const Mesh[]& meshes, const Matrix4x4[]& transforms, const Material[][]& materials, const Transform[][]& bones, ref Material[]& resultMaterials, ref Transform[]& resultBones)PublicStatic0x08
void CopyVertexPositions(ICollection<UnityEngine.Vector3> list, const Vector3[]& arr)PrivateStatic0x08
void CopyVertexAttributes(ref List<T>& dest, IEnumerable<T> src, int previousVertexCount, int meshVertexCount, int totalVertexCount, const uint8& defaultValue)PrivateStatic0x08
T[] MergeArrays(const T[]& arr1, const T[]& arr2)PrivateStatic0x08
void TransformVertices(const Vector3[]& vertices, ref Matrix4x4& transform)PrivateStatic0x40
void TransformNormals(const Vector3[]& normals, ref Matrix4x4& transform)PrivateStatic0x40
void TransformTangents(const Vector4[]& tangents, ref Matrix4x4& transform)PrivateStatic0x40
void RemapBones(const BoneWeight[]& boneWeights, const int[]& boneIndices)PrivateStatic0x08
bool CanReadMesh(Mesh mesh)PrivateStatic0x08