Zdexby TheHolyOneZ
36,909 classes
Class

ShadowShape2D

: Object
UnityEngine.Rendering.Universal.ShadowShape2D, Unity.RenderPipelines.Universal.2D.Runtime 0x0010 (16 B) inherited 0x0010 Unity.RenderPipelines.Universal.2D.Runtime.dll
0x00x0010

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 6

SignatureFlagsNativeParams
void SetFlip(bool flipX, bool flipY)Public+3 flags—0x01
void GetFlip(ref bool& flipX, ref bool& flipY)Public+3 flags0x01
void SetDefaultTrim(float trim)Public+3 flags0x04
void SetShape(const NativeArray<UnityEngine.Vector3>& vertices, const NativeArray<System.Int32>& indices, const NativeArray<System.Single>& radii, const Matrix4x4& transform, const WindingOrder& windingOrder, bool allowContraction, bool createInteriorGeometry)Public+3 flags—0x40
void SetShape(const NativeArray<UnityEngine.Vector3>& vertices, const NativeArray<System.Int32>& indices, const OutlineTopology& outlineTopology, const WindingOrder& windingOrder, bool allowContraction, bool createInteriorGeometry)Public+3 flags—0x10
void .ctor()2 flags0x00

Subclasses 1

Used by 3

types with a member, parameter or interface of this type