Zdexby TheHolyOneZ
36,909 classes
Class

DrawObjectsPass

: ScriptableRenderPass : Object
UnityEngine.Rendering.Universal.Internal.DrawObjectsPass, Unity.RenderPipelines.Universal.Runtime 0x0100 (256 B) inherited 0x0060 Unity.RenderPipelines.Universal.Runtime.dll
0x00x0100

Members 7

OffsetSizeNameTypeFlagsDefault
0x01m_IsActiveTargetBackBufferboolPublic—
0x00610x03padding / unreflected
0x20m_FilteringSettingsFilteringSettingsPrivate—
0x6Cm_RenderStateBlockRenderStateBlockPrivate—
0x08m_ShaderTagIdListList<UnityEngine.Rendering.ShaderTagId>Private—
0x01m_IsOpaqueboolPrivate—
0x01m_ShouldTransparentsReceiveShadowsboolPublic—
0x04s_DrawObjectPassDataPropIDintPrivateStatic+1 flags—
0x00FA0x06unreflected bytes to end of DrawObjectsPass
Inherited from ScriptableRenderPass 11
OffsetSizeNameTypeFlagsDefault
0x08k_CameraTargetRTHandlePublicStatic—
0x00080x08padding / unreflected
0x04<renderPassEvent>k__BackingFieldRenderPassEventPrivate—
0x01<requiresIntermediateTexture>k__BackingFieldboolPrivate—
0x00150x03padding / unreflected
0x08m_ProfingSamplerProfilingSamplerPrivate—
0x08m_PassNamestringPrivate—
0x01<isBlitRenderPass>k__BackingFieldboolPrivate—
0x00290x03padding / unreflected
0x04<renderPassQueueIndex>k__BackingFieldintPrivate—
0x10m_ColorAttachmentIndicesNativeArray<System.Int32>1 flags—
0x10m_InputAttachmentIndicesNativeArray<System.Int32>1 flags—
0x08<renderTargetFormat>k__BackingFieldGraphicsFormat[]Private—
0x04m_InputScriptableRenderPassInputPrivate—

Functions 13

SignatureFlagsNativeParams
void Setup(RTHandle colorAttachment, RTHandle renderingLayersTexture, RTHandle depthAttachment)Public0x08
void Configure(CommandBuffer cmd, const RenderTextureDescriptor& cameraTextureDescriptor)Public+1 flags0x34
void Execute(const ScriptableRenderContext& context, ref RenderingData& renderingData)Public+1 flags0x28
void .ctor(const string& profilerTag, const ShaderTagId[]& shaderTagIds, bool opaque, const RenderPassEvent& evt, const RenderQueueRange& renderQueueRange, const LayerMask& layerMask, const StencilState& stencilState, int stencilReference)Public+1 flags0x0C
void .ctor(const string& profilerTag, bool opaque, const RenderPassEvent& evt, const RenderQueueRange& renderQueueRange, const LayerMask& layerMask, const StencilState& stencilState, int stencilReference)Public+1 flags0x0C
void .ctor(const URPProfileId& profileId, bool opaque, const RenderPassEvent& evt, const RenderQueueRange& renderQueueRange, const LayerMask& layerMask, const StencilState& stencilState, int stencilReference)2 flags0x0C
void Init(bool opaque, const RenderPassEvent& evt, const RenderQueueRange& renderQueueRange, const LayerMask& layerMask, const StencilState& stencilState, int stencilReference, const ShaderTagId[]& shaderTagIds)1 flags0x0C
void ExecutePass(RasterCommandBuffer cmd, PassData data, const RendererList& rendererList, const RendererList& objectsWithErrorRendererList, bool yFlip)Static+1 flags0x18
void InitPassData(UniversalCameraData cameraData, ref PassData& passData, uint batchLayerMask, bool isActiveTargetBackBuffer)1 flags0x08
void InitRendererLists(UniversalRenderingData renderingData, UniversalCameraData cameraData, UniversalLightData lightData, ref PassData& passData, const ScriptableRenderContext& context, RenderGraph renderGraph, bool useRenderGraph, bool zWriteOff)1 flags0x08
bool CanDisableZWrite(UniversalCameraData cameraData, bool isOpaque)Static+1 flags0x08
void Render(RenderGraph renderGraph, ContextContainer frameData, const TextureHandle& colorTarget, const TextureHandle& depthTarget, const TextureHandle& mainShadowsTexture, const TextureHandle& additionalShadowsTexture, uint batchLayerMask, bool isMainOpaquePass)1 flags0x10
void .cctor()PrivateStatic+1 flags0x00

Subclasses 1

Used by 1

types with a member, parameter or interface of this type