| void Setup(RTHandle colorAttachment, RTHandle renderingLayersTexture, RTHandle depthAttachment) | Public | | 0x08 |
| void Configure(CommandBuffer cmd, const RenderTextureDescriptor& cameraTextureDescriptor) | Public+1 flags | | 0x34 |
| void Execute(const ScriptableRenderContext& context, ref RenderingData& renderingData) | Public+1 flags | | 0x28 |
| void .ctor(const string& profilerTag, const ShaderTagId[]& shaderTagIds, bool opaque, const RenderPassEvent& evt, const RenderQueueRange& renderQueueRange, const LayerMask& layerMask, const StencilState& stencilState, int stencilReference) | Public+1 flags | | 0x0C |
| void .ctor(const string& profilerTag, bool opaque, const RenderPassEvent& evt, const RenderQueueRange& renderQueueRange, const LayerMask& layerMask, const StencilState& stencilState, int stencilReference) | Public+1 flags | | 0x0C |
| void .ctor(const URPProfileId& profileId, bool opaque, const RenderPassEvent& evt, const RenderQueueRange& renderQueueRange, const LayerMask& layerMask, const StencilState& stencilState, int stencilReference) | 2 flags | | 0x0C |
| void Init(bool opaque, const RenderPassEvent& evt, const RenderQueueRange& renderQueueRange, const LayerMask& layerMask, const StencilState& stencilState, int stencilReference, const ShaderTagId[]& shaderTagIds) | 1 flags | | 0x0C |
| void ExecutePass(RasterCommandBuffer cmd, PassData data, const RendererList& rendererList, const RendererList& objectsWithErrorRendererList, bool yFlip) | Static+1 flags | | 0x18 |
| void InitPassData(UniversalCameraData cameraData, ref PassData& passData, uint batchLayerMask, bool isActiveTargetBackBuffer) | 1 flags | | 0x08 |
| void InitRendererLists(UniversalRenderingData renderingData, UniversalCameraData cameraData, UniversalLightData lightData, ref PassData& passData, const ScriptableRenderContext& context, RenderGraph renderGraph, bool useRenderGraph, bool zWriteOff) | 1 flags | | 0x08 |
| bool CanDisableZWrite(UniversalCameraData cameraData, bool isOpaque) | Static+1 flags | | 0x08 |
| void Render(RenderGraph renderGraph, ContextContainer frameData, const TextureHandle& colorTarget, const TextureHandle& depthTarget, const TextureHandle& mainShadowsTexture, const TextureHandle& additionalShadowsTexture, uint batchLayerMask, bool isMainOpaquePass) | 1 flags | | 0x10 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |