0x00x0100
Members 0
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| No reflected members. | |||||
Inherited from DrawObjectsPass 7
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | m_IsActiveTargetBackBuffer | bool | Public | — | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x20 | m_FilteringSettings | FilteringSettings | Private | — | |
| 0x6C | m_RenderStateBlock | RenderStateBlock | Private | — | |
| 0x08 | m_ShaderTagIdList | List<UnityEngine.Rendering.ShaderTagId> | Private | — | |
| 0x01 | m_IsOpaque | bool | Private | — | |
| 0x01 | m_ShouldTransparentsReceiveShadows | bool | Public | — | |
| 0x04 | s_DrawObjectPassDataPropID | int | PrivateStatic+1 flags | — | |
Inherited from ScriptableRenderPass 11
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | k_CameraTarget | RTHandle | PublicStatic | — | |
| 0x0008 | 0x08 | padding / unreflected | |||
| 0x04 | <renderPassEvent>k__BackingField | RenderPassEvent | Private | — | |
| 0x01 | <requiresIntermediateTexture>k__BackingField | bool | Private | — | |
| 0x0015 | 0x03 | padding / unreflected | |||
| 0x08 | m_ProfingSampler | ProfilingSampler | Private | — | |
| 0x08 | m_PassName | string | Private | — | |
| 0x01 | <isBlitRenderPass>k__BackingField | bool | Private | — | |
| 0x0029 | 0x03 | padding / unreflected | |||
| 0x04 | <renderPassQueueIndex>k__BackingField | int | Private | — | |
| 0x10 | m_ColorAttachmentIndices | NativeArray<System.Int32> | 1 flags | — | |
| 0x10 | m_InputAttachmentIndices | NativeArray<System.Int32> | 1 flags | — | |
| 0x08 | <renderTargetFormat>k__BackingField | GraphicsFormat[] | Private | — | |
| 0x04 | m_Input | ScriptableRenderPassInput | Private | — | |
Functions 2
| Signature | Flags | Native | Params |
|---|---|---|---|
| void .ctor(const URPProfileId& profilerTag, bool opaque, const RenderPassEvent& evt, const RenderQueueRange& renderQueueRange, const LayerMask& layerMask, const StencilState& stencilState, int stencilReference) | Public+1 flags | 0x0C | |
| void Render(RenderGraph renderGraph, ContextContainer frameData, const TextureHandle& colorTarget, const TextureHandle& renderingLayersTexture, const TextureHandle& depthTarget, const TextureHandle& mainShadowsTexture, const TextureHandle& additionalShadowsTexture, const MaskSize& maskSize, uint batchLayerMask) | 1 flags | 0x10 |