0x00x0060
Members 9
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | k_RenderPass | string | PrivateStatic+1 flags | — | |
| 0x08 | k_SetLightBlendTexture | string | PrivateStatic+1 flags | — | |
| 0x08 | m_ProfilingSampler | ProfilingSampler | PrivateStatic+1 flags | — | |
| 0x08 | m_SetLightBlendTextureProfilingSampler | ProfilingSampler | PrivateStatic+1 flags | — | |
| 0x04 | k_CombinedRenderingPassName | ShaderTagId | PrivateStatic+1 flags | — | |
| 0x04 | k_LegacyPassName | ShaderTagId | PrivateStatic+1 flags | — | |
| 0x08 | k_ShaderTags | List<UnityEngine.Rendering.ShaderTagId> | PrivateStatic+1 flags | — | |
| 0x04 | k_HDREmulationScaleID | int | PrivateStatic+1 flags | — | |
| 0x04 | k_RendererColorID | int | PrivateStatic+1 flags | — |
Inherited from ScriptableRenderPass 11
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | k_CameraTarget | RTHandle | PublicStatic | — | |
| 0x0008 | 0x08 | padding / unreflected | |||
| 0x04 | <renderPassEvent>k__BackingField | RenderPassEvent | Private | — | |
| 0x01 | <requiresIntermediateTexture>k__BackingField | bool | Private | — | |
| 0x0015 | 0x03 | padding / unreflected | |||
| 0x08 | m_ProfingSampler | ProfilingSampler | Private | — | |
| 0x08 | m_PassName | string | Private | — | |
| 0x01 | <isBlitRenderPass>k__BackingField | bool | Private | — | |
| 0x0029 | 0x03 | padding / unreflected | |||
| 0x04 | <renderPassQueueIndex>k__BackingField | int | Private | — | |
| 0x10 | m_ColorAttachmentIndices | NativeArray<System.Int32> | 1 flags | — | |
| 0x10 | m_InputAttachmentIndices | NativeArray<System.Int32> | 1 flags | — | |
| 0x08 | <renderTargetFormat>k__BackingField | GraphicsFormat[] | Private | — | |
| 0x04 | m_Input | ScriptableRenderPassInput | Private | — | |
Functions 5
| Signature | Flags | Native | Params |
|---|---|---|---|
| void Execute(const RasterGraphContext& context, PassData passData) | PrivateStatic | 0x10 | |
| void Render(RenderGraph graph, ContextContainer frameData, Renderer2DData rendererData, ref LayerBatch[]& layerBatches, int batchIndex, ref FilteringSettings& filterSettings) | Public | 0x20 | |
| void SetGlobalLightTextures(RenderGraph graph, IRasterRenderGraphBuilder builder, const TextureHandle[]& lightTextures, ref LayerBatch& layerBatch, Renderer2DData rendererData, bool isLightingActive) | Private | 0x50 | |
| void .ctor() | Public+1 flags | 0x00 | |
| void .cctor() | PrivateStatic+1 flags | 0x00 |