| void .ctor() | Public+1 flags | | 0x00 |
| void AllocateNativeDataStructuresIfNeeded(int estimatedNumPasses) | Private | | 0x04 |
| void Initialize(RenderGraphResourceRegistry resourceRegistry, int estimatedNumPasses) | Public | | 0x08 |
| void Clear() | PublicFinal+2 flags | | 0x00 |
| ref ResourceUnversionedData UnversionedResourceData(ref ResourceHandle& h) | Public | | 0x38 |
| ref ResourceVersionedData VersionedResourceData(ref ResourceHandle& h) | Public | | 0x0C |
| ReadOnlySpan<UnityEngine.Rendering.RenderGraphModule.NativeRenderPassCompiler.ResourceReaderData> Readers(ref ResourceHandle& h) | Public | | 0x10 |
| ref ResourceReaderData ResourceReader(ref ResourceHandle& h, int i) | Public | | 0x0C |
| bool TryAddToFragmentList(ref TextureAccess& access, int listFirstIndex, int numItems, ref string& errorMessage) | Public | | 0x1C |
| Name GetFullPassName(int passId) | Public | | 0x10 |
| string GetPassName(int passId) | Public | | 0x08 |
| string GetResourceName(ref ResourceHandle& h) | Public | | 0x0C |
| string GetResourceVersionedName(ref ResourceHandle& h) | Public | | 0x0C |
| bool TryAddToRandomAccessResourceList(ref ResourceHandle& h, int randomWriteSlotIndex, bool preserveCounterValue, int listFirstIndex, int numItems, ref string& errorMessage) | Public | | 0x0C |
| void TagAllPasses(int value) | Public | | 0x04 |
| void CullAllPasses(bool isCulled) | Public | | 0x01 |
| TextureUVOrigin GetTextureUVOrigin(ref TextureHandle& targetHandle) | Public | | 0x10 |
| PassIterator get_Passes() | Public+1 flags | | 0x10 |
| List<UnityEngine.Rendering.RenderGraphModule.NativeRenderPassCompiler.PassData> GetPasses() | 1 flags | | 0x08 |
| NativePassIterator get_NativePasses() | Public+1 flags | | 0x10 |
| List<UnityEngine.Rendering.RenderGraphModule.NativeRenderPassCompiler.NativePassData> GetNativePasses() | 1 flags | | 0x08 |
| void Finalize() | 2 flags | | 0x00 |
| void Dispose() | PublicFinal+2 flags | | 0x00 |
| void Cleanup() | Private | | 0x00 |