| void Validate() | Public | | 0x00 |
| Vector2 get_EffectiveDeadZoneSize() | Public+1 flags | | 0x08 |
| Vector2 get_EffectiveHardLimitSize() | Public+1 flags | | 0x08 |
| Rect get_DeadZoneRect() | Public+1 flags | | 0x10 |
| void set_DeadZoneRect(const Rect& value) | Public+1 flags | | 0x10 |
| Rect get_HardLimitsRect() | Public+1 flags | | 0x10 |
| void set_HardLimitsRect(const Rect& value) | Public+1 flags | | 0x10 |
| ScreenComposerSettings Lerp(ref ScreenComposerSettings& a, ref ScreenComposerSettings& b, float t) | PublicStatic | | 0x28 |
| bool Approximately(ref ScreenComposerSettings& a, ref ScreenComposerSettings& b) | PublicStatic | | 0x28 |
| ScreenComposerSettings get_Default() | PublicStatic+1 flags | | 0x28 |