Zdexby TheHolyOneZ
8,798 structs
Struct

ScreenComposerSettings

: ValueType : Object
Unity.Cinemachine.ScreenComposerSettings, Unity.Cinemachine 0x0028 (40 B) Unity.Cinemachine.dll
0x00x0028

Members 3

OffsetSizeNameTypeFlags
0x08ScreenPositionVector2Public
0x0CDeadZoneDeadZoneSettingsPublic
0x14HardLimitsHardLimitSettingsPublic

Functions 10

SignatureFlagsNativeParams
void Validate()Public0x00
Vector2 get_EffectiveDeadZoneSize()Public+1 flags0x08
Vector2 get_EffectiveHardLimitSize()Public+1 flags0x08
Rect get_DeadZoneRect()Public+1 flags0x10
void set_DeadZoneRect(const Rect& value)Public+1 flags0x10
Rect get_HardLimitsRect()Public+1 flags0x10
void set_HardLimitsRect(const Rect& value)Public+1 flags0x10
ScreenComposerSettings Lerp(ref ScreenComposerSettings& a, ref ScreenComposerSettings& b, float t)PublicStatic0x28
bool Approximately(ref ScreenComposerSettings& a, ref ScreenComposerSettings& b)PublicStatic0x28
ScreenComposerSettings get_Default()PublicStatic+1 flags0x28

Used by 7

types with a member, parameter or interface of this type