| GameObject get_Owner() | Public+1 flags | | 0x08 |
| void set_Owner(GameObject value) | Public+1 flags | | 0x08 |
| IEnumerator get_Pause() | Public+3 flags | | 0x08 |
| bool get_HoldingPause() | Public+3 flags | | 0x01 |
| bool get_LooperPause() | Public+3 flags | | 0x01 |
| bool get_ScriptDrivenPause() | Public+3 flags | | 0x01 |
| void set_ScriptDrivenPause(bool value) | Public+3 flags | | 0x01 |
| float get_ScriptDrivenPauseAutoResume() | Public+3 flags | | 0x04 |
| void set_ScriptDrivenPauseAutoResume(float value) | Public+3 flags | | 0x04 |
| bool get_LooperStart() | Public+3 flags | | 0x01 |
| bool get_InCooldown() | Public+3 flags | | 0x01 |
| bool get_IsPlaying() | Public+3 flags | | 0x01 |
| void set_IsPlaying(bool value) | Public+3 flags | | 0x01 |
| float get_FeedbackTime() | Public+1 flags | | 0x04 |
| float get_FeedbackDeltaTime() | Public+1 flags | | 0x04 |
| float get_TotalDuration() | Public+1 flags | | 0x04 |
| float get_FeedbackStartedAt() | Public+3 flags | | 0x04 |
| float get_FeedbackDuration() | Public+3 flags | | 0x04 |
| void set_FeedbackDuration(float value) | Public+3 flags | | 0x04 |
| bool get_FeedbackPlaying() | Public+3 flags | | 0x01 |
| MMChannelData ChannelData(int channel) | Public+2 flags | | 0x08 |
| void OnEnable() | 3 flags | | 0x00 |
| void Initialization(GameObject owner) | Public+2 flags | | 0x08 |
| void Play(const Vector3& position, float feedbacksIntensity) | Public+2 flags | | 0x0C |
| IEnumerator PlayCoroutine(const Vector3& position, float feedbacksIntensity) | 3 flags | | 0x0C |
| void RegularPlay(const Vector3& position, float feedbacksIntensity) | 3 flags | | 0x0C |
| IEnumerator InfinitePlay(const Vector3& position, float feedbacksIntensity) | 3 flags | | 0x0C |
| IEnumerator RepeatedPlay(const Vector3& position, float feedbacksIntensity) | 3 flags | | 0x0C |
| IEnumerator SequenceCoroutine(const Vector3& position, float feedbacksIntensity) | 3 flags | | 0x0C |
| void Stop(const Vector3& position, float feedbacksIntensity) | Public+2 flags | | 0x0C |
| void ResetFeedback() | Public+2 flags | | 0x00 |
| void SetSequence(MMSequence newSequence) | Public+2 flags | | 0x08 |
| void SetDelayBetweenRepeats(float delay) | Public+2 flags | | 0x04 |
| void SetInitialDelay(float delay) | Public+2 flags | | 0x04 |
| float ApplyDirection(float normalizedTime) | 3 flags | | 0x04 |
| bool get_NormalPlayDirection() | Public+3 flags | | 0x01 |
| bool get_ShouldPlayInThisSequenceDirection() | Public+3 flags | | 0x01 |
| float get_FinalNormalizedTime() | 4 flags | | 0x04 |
| float ApplyTimeMultiplier(float duration) | 3 flags | | 0x04 |
| void CustomInitialization(GameObject owner) | 3 flags | | 0x08 |
| void CustomPlayFeedback(const Vector3& position, float feedbacksIntensity) | 4 flags | — | 0x0C |
| void CustomStopFeedback(const Vector3& position, float feedbacksIntensity) | 3 flags | | 0x0C |
| void CustomReset() | 3 flags | | 0x00 |
| void .ctor() | 2 flags | | 0x00 |