Zdexby TheHolyOneZ
36,909 classes
Class

MMFeedback

: MonoBehaviour : Behaviour : Component : Object : Object
MoreMountains.Feedbacks.MMFeedback, MoreMountains.Tools 0x00B0 (176 B) inherited 0x0020 MoreMountains.Tools.dll
0x00x00B0

Members 25

OffsetSizeNameTypeFlagsDefault
0x01ActiveboolPublic—
0x00210x07padding / unreflected
0x08LabelstringPublic—
0x04ChancefloatPublic—
0x00340x04padding / unreflected
0x08TimingMMFeedbackTimingPublic—
0x08<Owner>k__BackingFieldGameObjectPrivate—
0x01DebugActiveboolPublic—
0x01<ScriptDrivenPause>k__BackingFieldboolPrivate—
0x004A0x02padding / unreflected
0x04<ScriptDrivenPauseAutoResume>k__BackingFieldfloatPrivate—
0x01<IsPlaying>k__BackingFieldboolPrivate—
0x00510x03padding / unreflected
0x04_lastPlayTimestampfloat1 flags—
0x04_playsLeftint1 flags—
0x01_initializedbool1 flags—
0x005D0x03padding / unreflected
0x08_playCoroutineCoroutine1 flags—
0x08_infinitePlayCoroutineCoroutine1 flags—
0x08_sequenceCoroutineCoroutine1 flags—
0x08_repeatedPlayCoroutineCoroutine1 flags—
0x04_sequenceTrackIDint1 flags—
0x00840x04padding / unreflected
0x08_hostMMFeedbacksMMFeedbacks1 flags—
0x04_beatIntervalfloat1 flags—
0x01BeatThisFramebool1 flags—
0x00950x03padding / unreflected
0x04LastBeatIndexint1 flags—
0x04CurrentSequenceIndexint1 flags—
0x04LastBeatTimestampfloat1 flags—
0x01_isHostMMFeedbacksNotNullbool1 flags—
0x00A50x03padding / unreflected
0x08_channelDataMMChannelData1 flags—
Inherited from MonoBehaviour 1
OffsetSizeNameTypeFlagsDefault
0x08m_CancellationTokenSourceCancellationTokenSourcePrivate—
Inherited from Object 5
OffsetSizeNameTypeFlagsDefault
—0x04kInstanceID_NoneintPrivateStatic+1 flags8
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+2 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 44

SignatureFlagsNativeParams
GameObject get_Owner()Public+1 flags0x08
void set_Owner(GameObject value)Public+1 flags0x08
IEnumerator get_Pause()Public+3 flags0x08
bool get_HoldingPause()Public+3 flags0x01
bool get_LooperPause()Public+3 flags0x01
bool get_ScriptDrivenPause()Public+3 flags0x01
void set_ScriptDrivenPause(bool value)Public+3 flags0x01
float get_ScriptDrivenPauseAutoResume()Public+3 flags0x04
void set_ScriptDrivenPauseAutoResume(float value)Public+3 flags0x04
bool get_LooperStart()Public+3 flags0x01
bool get_InCooldown()Public+3 flags0x01
bool get_IsPlaying()Public+3 flags0x01
void set_IsPlaying(bool value)Public+3 flags0x01
float get_FeedbackTime()Public+1 flags0x04
float get_FeedbackDeltaTime()Public+1 flags0x04
float get_TotalDuration()Public+1 flags0x04
float get_FeedbackStartedAt()Public+3 flags0x04
float get_FeedbackDuration()Public+3 flags0x04
void set_FeedbackDuration(float value)Public+3 flags0x04
bool get_FeedbackPlaying()Public+3 flags0x01
MMChannelData ChannelData(int channel)Public+2 flags0x08
void OnEnable()3 flags0x00
void Initialization(GameObject owner)Public+2 flags0x08
void Play(const Vector3& position, float feedbacksIntensity)Public+2 flags0x0C
IEnumerator PlayCoroutine(const Vector3& position, float feedbacksIntensity)3 flags0x0C
void RegularPlay(const Vector3& position, float feedbacksIntensity)3 flags0x0C
IEnumerator InfinitePlay(const Vector3& position, float feedbacksIntensity)3 flags0x0C
IEnumerator RepeatedPlay(const Vector3& position, float feedbacksIntensity)3 flags0x0C
IEnumerator SequenceCoroutine(const Vector3& position, float feedbacksIntensity)3 flags0x0C
void Stop(const Vector3& position, float feedbacksIntensity)Public+2 flags0x0C
void ResetFeedback()Public+2 flags0x00
void SetSequence(MMSequence newSequence)Public+2 flags0x08
void SetDelayBetweenRepeats(float delay)Public+2 flags0x04
void SetInitialDelay(float delay)Public+2 flags0x04
float ApplyDirection(float normalizedTime)3 flags0x04
bool get_NormalPlayDirection()Public+3 flags0x01
bool get_ShouldPlayInThisSequenceDirection()Public+3 flags0x01
float get_FinalNormalizedTime()4 flags0x04
float ApplyTimeMultiplier(float duration)3 flags0x04
void CustomInitialization(GameObject owner)3 flags0x08
void CustomPlayFeedback(const Vector3& position, float feedbacksIntensity)4 flags—0x0C
void CustomStopFeedback(const Vector3& position, float feedbacksIntensity)3 flags0x0C
void CustomReset()3 flags0x00
void .ctor()2 flags0x00

Subclasses 1

Used by 17

types with a member, parameter or interface of this type