Zdexby TheHolyOneZ
8,798 structs
Struct

TopLevelAccelStruct

: ValueType : Object
UnityEngine.Rendering.RadeonRays.TopLevelAccelStruct, Unity.UnifiedRayTracing.Runtime 0x0020 (32 B) Unity.UnifiedRayTracing.Runtime.dll
implements IDisposable
0x00x0020

Members 6

OffsetSizeNameTypeFlags
—0x04topLevelBvhTargetTargetPublicStatic+1 flags
—0x04instanceInfoTargetTargetPublicStatic+1 flags
0x08topLevelBvhGraphicsBufferPublic
0x08bottomLevelBvhsGraphicsBufferPublic
0x08instanceInfosGraphicsBufferPublic
0x04instanceCountuintPublic
0x001C0x04unreflected bytes to end of TopLevelAccelStruct

Functions 1

SignatureFlagsNativeParams
void Dispose()PublicFinal+2 flags0x00

Used by 3

types with a member, parameter or interface of this type