Zdexby TheHolyOneZ
8,798 structs
Struct

ComputeTerrainMeshJob

: ValueType : Object
UnityEngine.Rendering.UnifiedRayTracing.ComputeTerrainMeshJob, Unity.UnifiedRayTracing.Runtime 0x0078 (120 B) Unity.UnifiedRayTracing.Runtime.dll
implements IJobParallelFor
0x00x0078

Members 9

OffsetSizeNameTypeFlags
0x10heightmapNativeArray<System.Single>Public
0x10holesNativeArray<System.Boolean>Public
0x04widthintPublic
0x04heightintPublic
0x0CheightmapScalefloat3Public
0x00340x04padding / unreflected
0x10positionsNativeArray<Unity.Mathematics.float3>Public
0x10uvsNativeArray<Unity.Mathematics.float2>Public
0x10normalsNativeArray<Unity.Mathematics.float3>Public
0x10indicesNativeArray<System.Int32>Public

Functions 4

SignatureFlagsNativeParams
void DisposeArrays()Public0x00
void Execute(int index)PublicFinal+2 flags0x04
float3 CalculateTerrainNormal(const NativeArray<System.Single>& heightmap, int x, int y, int width, int height, const float3& scale)PrivateStatic0x10
float SampleHeight(int x, int y, int width, int height, const NativeArray<System.Single>& heightmap, float scale)PrivateStatic0x10

Used by 3

types with a member, parameter or interface of this type