implements IJobParallelFor
0x00x0078
Members 9
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| 0x10 | heightmap | NativeArray<System.Single> | Public | |
| 0x10 | holes | NativeArray<System.Boolean> | Public | |
| 0x04 | width | int | Public | |
| 0x04 | height | int | Public | |
| 0x0C | heightmapScale | float3 | Public | |
| 0x0034 | 0x04 | padding / unreflected | ||
| 0x10 | positions | NativeArray<Unity.Mathematics.float3> | Public | |
| 0x10 | uvs | NativeArray<Unity.Mathematics.float2> | Public | |
| 0x10 | normals | NativeArray<Unity.Mathematics.float3> | Public | |
| 0x10 | indices | NativeArray<System.Int32> | Public | |
Functions 4
| Signature | Flags | Native | Params |
|---|---|---|---|
| void DisposeArrays() | Public | 0x00 | |
| void Execute(int index) | PublicFinal+2 flags | 0x04 | |
| float3 CalculateTerrainNormal(const NativeArray<System.Single>& heightmap, int x, int y, int width, int height, const float3& scale) | PrivateStatic | 0x10 | |
| float SampleHeight(int x, int y, int width, int height, const NativeArray<System.Single>& heightmap, float scale) | PrivateStatic | 0x10 |