Struct InstanceIDs : ValueType : Object Path C++ Link UnityEngine.Rendering.UnifiedRayTracing.AccelStructAdapter.InstanceIDs, Unity.UnifiedRayTracing.Runtime 0x0008 (8 B) Unity.UnifiedRayTracing.Runtime.dll 0x00x0008 Members 2 Show inherited members OffsetSizeNameTypeFlags0x00000x04InstanceIDintPublic0x00040x04AccelStructIDintPublic Used by 22types with a member, parameter or interface of this type <>cAccelStructAdapterAction`1ArraySortHelper`1Comparison`1Converter`2Dictionary`2EntryEnumeratorEqualityComparer`1ICollection`1ICollection`1IComparer`1IDictionary`2IEnumerator`1IList`1InstanceIDs[]KeyValuePair`2List`1Predicate`1ReadOnlyCollection`1ValueCollection // UnityEngine.Rendering.UnifiedRayTracing.AccelStructAdapter.InstanceIDs, Unity.UnifiedRayTracing.Runtime // size 0x0008 (8) struct InstanceIDs : public ValueType { public: int InstanceID; // 0x0000(0x04) Public int AccelStructID; // 0x0004(0x04) Public };