Zdexby TheHolyOneZ
44,741 classes
Class

UniversalRendererData

: ScriptableRendererData : ScriptableObject : Object : Object
UnityEngine.Rendering.Universal.UniversalRendererData, Unity.RenderPipelines.Universal.Runtime 0x0088 (136 B) inherited 0x0040 Unity.RenderPipelines.Universal.Runtime.dll
0x00x0088

Members 14

OffsetSizeNameTypeFlagsDefault
0x08postProcessDataPostProcessDataPublic—
0x08xrSystemDataXRSystemDataPublic—
0x08shadersShaderResourcesPublic—
—0x04k_LatestAssetVersionintPrivateStatic+1 flags2
0x04m_AssetVersionintPrivate—
0x04m_OpaqueLayerMaskLayerMaskPrivate—
0x04m_TransparentLayerMaskLayerMaskPrivate—
0x00640x04padding / unreflected
0x08m_DefaultStencilStateStencilStateDataPrivate—
0x01m_ShadowTransparentReceiveboolPrivate—
0x00710x03padding / unreflected
0x04m_RenderingModeRenderingModePrivate—
0x04m_DepthPrimingModeDepthPrimingModePrivate—
0x04m_CopyDepthModeCopyDepthModePrivate—
0x01m_AccurateGbufferNormalsboolPrivate—
0x00810x03padding / unreflected
0x04m_IntermediateTextureModeIntermediateTextureModePrivate—
Inherited from ScriptableRendererData 5
OffsetSizeNameTypeFlagsDefault
0x01<isInvalidated>k__BackingFieldboolPrivate—
0x00190x07padding / unreflected
0x08debugShadersDebugShaderResourcesPublic—
0x08m_RendererFeaturesList<UnityEngine.Rendering.Universal.ScriptableRendererFeature>1 flags—
0x08m_RendererFeatureMapList<System.Int64>1 flags—
0x01m_UseNativeRenderPassboolPrivate—
Inherited from Object 4
OffsetSizeNameTypeFlagsDefault
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+1 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 24

SignatureFlagsNativeParams
ScriptableRenderer Create()2 flags0x08
LayerMask get_opaqueLayerMask()Public+1 flags0x04
void set_opaqueLayerMask(const LayerMask& value)Public+1 flags0x04
LayerMask get_transparentLayerMask()Public+1 flags0x04
void set_transparentLayerMask(const LayerMask& value)Public+1 flags0x04
StencilStateData get_defaultStencilState()Public+1 flags0x08
void set_defaultStencilState(StencilStateData value)Public+1 flags0x08
bool get_shadowTransparentReceive()Public+1 flags0x01
void set_shadowTransparentReceive(bool value)Public+1 flags0x01
RenderingMode get_renderingMode()Public+1 flags0x04
void set_renderingMode(const RenderingMode& value)Public+1 flags0x04
DepthPrimingMode get_depthPrimingMode()Public+1 flags0x04
void set_depthPrimingMode(const DepthPrimingMode& value)Public+1 flags0x04
CopyDepthMode get_copyDepthMode()Public+1 flags0x04
void set_copyDepthMode(const CopyDepthMode& value)Public+1 flags0x04
bool get_accurateGbufferNormals()Public+1 flags0x01
void set_accurateGbufferNormals(bool value)Public+1 flags0x01
IntermediateTextureMode get_intermediateTextureMode()Public+1 flags0x04
void set_intermediateTextureMode(const IntermediateTextureMode& value)Public+1 flags0x04
void OnEnable()2 flags0x00
void ReloadAllNullProperties()Private0x00
void UnityEngine.ISerializationCallbackReceiver.OnBeforeSerialize()PrivateFinal+2 flags0x00
void UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize()PrivateFinal+2 flags0x00
void .ctor()Public+1 flags0x00

Used by 8

types with a member, parameter or interface of this type