Zdexby TheHolyOneZ
44,741 classes
Class

RenderTargetBufferSystem

: Object
UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem, Unity.RenderPipelines.Universal.Runtime 0x0058 (88 B) inherited 0x0010 Unity.RenderPipelines.Universal.Runtime.dll
0x00x0058

Members 6

OffsetSizeNameTypeFlagsDefault
0x20m_ASwapBufferPrivate—
0x20m_BSwapBufferPrivate—
0x01m_AisBackBufferboolPrivateStatic—
0x34m_DescRenderTextureDescriptorPrivateStatic—
0x04m_FilterModeFilterModePrivate—
0x01m_AllowMSAAboolPrivate—
0x00550x03unreflected bytes to end of RenderTargetBufferSystem

Functions 14

SignatureFlagsNativeParams
ref SwapBuffer get_backBuffer()Private+1 flags0x20
ref SwapBuffer get_frontBuffer()Private+1 flags0x20
void .ctor(const string& name)Public+1 flags0x08
void Dispose()Public0x00
RTHandle PeekBackBuffer()Public0x08
RTHandle GetBackBuffer(CommandBuffer cmd)Public0x08
RTHandle GetFrontBuffer(CommandBuffer cmd)Public0x08
void Swap()Public0x00
void ReAllocate(CommandBuffer cmd)Private0x08
void Clear()Public0x00
void SetCameraSettings(const RenderTextureDescriptor& desc, const FilterMode& filterMode)Public0x34
RTHandle GetBufferA()Public0x08
void EnableMSAA(bool enable)Public0x01
void .cctor()PrivateStatic+1 flags0x00

Used by 2

types with a member, parameter or interface of this type